Initial implementation

This commit is contained in:
Aliaksandr Valialkin
2016-06-22 19:36:29 +03:00
commit 21bf76e6cc
10 changed files with 324 additions and 0 deletions
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package bytebufferpool
// ByteBuffer provides byte buffer, which can be used for minimizing
// memory allocations.
//
// ByteBuffer may be used with functions appending data to the given []byte
// slice. See example code for details.
//
// Use AcquireByteBuffer for obtaining an empty byte buffer.
type ByteBuffer struct {
// B is a byte buffer to use in append-like workloads.
// See example code for details.
B []byte
}
// Write implements io.Writer - it appends p to ByteBuffer.B
func (b *ByteBuffer) Write(p []byte) (int, error) {
b.B = append(b.B, p...)
return len(p), nil
}
// WriteString appends s to ByteBuffer.B
func (b *ByteBuffer) WriteString(s string) (int, error) {
b.B = append(b.B, s...)
return len(s), nil
}
// Set sets ByteBuffer.B to p
func (b *ByteBuffer) Set(p []byte) {
b.B = append(b.B[:0], p...)
}
// SetString sets ByteBuffer.B to s
func (b *ByteBuffer) SetString(s string) {
b.B = append(b.B[:0], s...)
}
// Reset makes ByteBuffer.B empty.
func (b *ByteBuffer) Reset() {
b.B = b.B[:0]
}
// AcquireByteBuffer returns an empty byte buffer from the pool.
//
// Acquired byte buffer may be returned to the pool via ReleaseByteBuffer call.
// This reduces the number of memory allocations required for byte buffer
// management.
func AcquireByteBuffer() *ByteBuffer {
return defaultByteBufferPool.Acquire()
}
// ReleaseByteBuffer returns byte buffer to the pool.
//
// ByteBuffer.B mustn't be touched after returning it to the pool.
// Otherwise data races will occur.
func ReleaseByteBuffer(b *ByteBuffer) {
defaultByteBufferPool.Release(b)
}
var defaultByteBufferPool byteBufferPool