package bytebufferpool // ByteBuffer provides byte buffer, which can be used for minimizing // memory allocations. // // ByteBuffer may be used with functions appending data to the given []byte // slice. See example code for details. // // Use Acquire for obtaining an empty byte buffer. type ByteBuffer struct { // B is a byte buffer to use in append-like workloads. // See example code for details. B []byte } // Write implements io.Writer - it appends p to ByteBuffer.B func (b *ByteBuffer) Write(p []byte) (int, error) { b.B = append(b.B, p...) return len(p), nil } // WriteString appends s to ByteBuffer.B func (b *ByteBuffer) WriteString(s string) (int, error) { b.B = append(b.B, s...) return len(s), nil } // Set sets ByteBuffer.B to p func (b *ByteBuffer) Set(p []byte) { b.B = append(b.B[:0], p...) } // SetString sets ByteBuffer.B to s func (b *ByteBuffer) SetString(s string) { b.B = append(b.B[:0], s...) } // Reset makes ByteBuffer.B empty. func (b *ByteBuffer) Reset() { b.B = b.B[:0] } // Acquire returns an empty byte buffer from the pool. // // Acquired byte buffer may be returned to the pool via Release call. // This reduces the number of memory allocations required for byte buffer // management. func Acquire() *ByteBuffer { return defaultByteBufferPool.Acquire() } // Release returns byte buffer to the pool. // // ByteBuffer.B mustn't be touched after returning it to the pool. // Otherwise data races will occur. func Release(b *ByteBuffer) { defaultByteBufferPool.Release(b) } var defaultByteBufferPool byteBufferPool