Files
fasthttp/zstd.go
T
Erik Dubbelboer ab3c358753 zstdEncoderPool was never used
releaseZstdWriter() is never called, so zstdEncoderPool is only used for Get(), never Put().

We can just inline the non Get() path of acquireZstdWriter() and remove releaseZstdWriter().

Also fixed some spelling mistakes.
2025-07-21 05:33:35 +02:00

171 lines
3.9 KiB
Go

package fasthttp
import (
"bytes"
"fmt"
"io"
"sync"
"github.com/klauspost/compress/zstd"
"github.com/valyala/bytebufferpool"
"github.com/valyala/fasthttp/stackless"
)
const (
CompressZstdSpeedNotSet = iota
CompressZstdBestSpeed
CompressZstdDefault
CompressZstdSpeedBetter
CompressZstdBestCompression
)
var (
zstdDecoderPool sync.Pool
realZstdWriterPoolMap = newCompressWriterPoolMap()
stacklessZstdWriterPoolMap = newCompressWriterPoolMap()
)
func acquireZstdReader(r io.Reader) (*zstd.Decoder, error) {
v := zstdDecoderPool.Get()
if v == nil {
return zstd.NewReader(r)
}
zr := v.(*zstd.Decoder)
if err := zr.Reset(r); err != nil {
return nil, err
}
return zr, nil
}
func releaseZstdReader(zr *zstd.Decoder) {
zstdDecoderPool.Put(zr)
}
func acquireStacklessZstdWriter(w io.Writer, compressLevel int) stackless.Writer {
nLevel := normalizeZstdCompressLevel(compressLevel)
p := stacklessZstdWriterPoolMap[nLevel]
v := p.Get()
if v == nil {
return stackless.NewWriter(w, func(w io.Writer) stackless.Writer {
return acquireRealZstdWriter(w, compressLevel)
})
}
sw := v.(stackless.Writer)
sw.Reset(w)
return sw
}
func releaseStacklessZstdWriter(zf stackless.Writer, level int) {
zf.Close()
nLevel := normalizeZstdCompressLevel(level)
p := stacklessZstdWriterPoolMap[nLevel]
p.Put(zf)
}
func acquireRealZstdWriter(w io.Writer, level int) *zstd.Encoder {
nLevel := normalizeZstdCompressLevel(level)
p := realZstdWriterPoolMap[nLevel]
v := p.Get()
if v == nil {
zw, err := zstd.NewWriter(w, zstd.WithEncoderLevel(zstd.EncoderLevel(level)))
if err != nil {
panic(err)
}
return zw
}
zw := v.(*zstd.Encoder)
zw.Reset(w)
return zw
}
func releaseRealZstdWriter(zw *zstd.Encoder, level int) {
zw.Close()
nLevel := normalizeZstdCompressLevel(level)
p := realZstdWriterPoolMap[nLevel]
p.Put(zw)
}
func AppendZstdBytesLevel(dst, src []byte, level int) []byte {
w := &byteSliceWriter{b: dst}
WriteZstdLevel(w, src, level) //nolint:errcheck
return w.b
}
func WriteZstdLevel(w io.Writer, p []byte, level int) (int, error) {
level = normalizeZstdCompressLevel(level)
switch w.(type) {
case *byteSliceWriter,
*bytes.Buffer,
*bytebufferpool.ByteBuffer:
ctx := &compressCtx{
w: w,
p: p,
level: level,
}
stacklessWriteZstd(ctx)
return len(p), nil
default:
zw := acquireStacklessZstdWriter(w, level)
n, err := zw.Write(p)
releaseStacklessZstdWriter(zw, level)
return n, err
}
}
var (
stacklessWriteZstdOnce sync.Once
stacklessWriteZstdFunc func(ctx any) bool
)
func stacklessWriteZstd(ctx any) {
stacklessWriteZstdOnce.Do(func() {
stacklessWriteZstdFunc = stackless.NewFunc(nonblockingWriteZstd)
})
stacklessWriteZstdFunc(ctx)
}
func nonblockingWriteZstd(ctxv any) {
ctx := ctxv.(*compressCtx)
zw := acquireRealZstdWriter(ctx.w, ctx.level)
zw.Write(ctx.p) //nolint:errcheck
releaseRealZstdWriter(zw, ctx.level)
}
// AppendZstdBytes appends zstd src to dst and returns the resulting dst.
func AppendZstdBytes(dst, src []byte) []byte {
return AppendZstdBytesLevel(dst, src, CompressZstdDefault)
}
// WriteUnzstd writes unzstd p to w and returns the number of uncompressed
// bytes written to w.
func WriteUnzstd(w io.Writer, p []byte) (int, error) {
r := &byteSliceReader{b: p}
zr, err := acquireZstdReader(r)
if err != nil {
return 0, err
}
n, err := copyZeroAlloc(w, zr)
releaseZstdReader(zr)
nn := int(n)
if int64(nn) != n {
return 0, fmt.Errorf("too much data unzstd: %d", n)
}
return nn, err
}
// AppendUnzstdBytes appends unzstd src to dst and returns the resulting dst.
func AppendUnzstdBytes(dst, src []byte) ([]byte, error) {
w := &byteSliceWriter{b: dst}
_, err := WriteUnzstd(w, src)
return w.b, err
}
// normalizes compression level into [0..7], so it could be used as an index
// in *PoolMap.
func normalizeZstdCompressLevel(level int) int {
if level < CompressZstdSpeedNotSet || level > CompressZstdBestCompression {
level = CompressZstdDefault
}
return level
}