This method should be called after the load is successful, not if the
load fails.
This also adds a new test that ensures that onKeyStatus_ messages work
correctly, as a regression test.
This was exposed by the test failures, but was not the cause of them.
Issue #6225
Adds a new player method, preload. This asynchronous method creates a PreloadManager object, which
will preload data for the given manifest, and which can be passed to the load method (in place of an asset URI)
in order to apply that preloaded data. This will allow for lower load latency; if you can predict what asset will
be loaded ahead of time (say, by preloading things the user is hovering their mouse over in a menu),
you can load the manifest before the user presses the load button.
Note that PreloadManagers are only meant to be used by the player instance that created them.
Closes#880
Co-authored-by: Álvaro Velad Galván <ladvan91@hotmail.com>
This PR introduces a live sync panic mode
(`streaming.liveSyncPanicMode`) which sets the player into the
`streaming.liveSyncMinPlaybackRate` while we're within the
`streaming.liveSyncPanicThreshold`. This should help reduce the change
of subsequent rebuffering events by moving further away from the live
edge.
Related to #6131.
## Background:
The native DOM Parser can perform poorly on some older devices, this
approach is faster on newer devices but is considerably better on older
devices.
This PR replaces the usage of the DOM Parser for DASH, MSS, VTT and
TTML.
The draw back of this approach that it does not include any validation
at the cost of better performance.
When stream is paused and codec switch is done, stream resumes to play.
Moving setting autoplay from `canplay` to `canplaythrough` fixes this
issue.
Problem observed on Tizen 6 & 7.
Summary of changes:
- create dummy streams during preparing arrays of input streams
- use hash map to quickly find perfect stream matches across periods
- hash map also automatically removes duplicates, so remove previous
logic for finding them
- check earlier are we trying to create output stream from dummy stream
- 2 changes from above also gives us a possibility to simplify
`areCompatible()` & `isBetterMatch()` methods
- reduce creation of spare collections when concatenating streams
- reduce conditional logic when possible
I was testing `PeriodCombiner.combinePeriods()` performance of mentioned
changes on Tizen 2021 on 2 streams and I've got following results:
| content | upstream | proposed changes |
| - | -: | -: |
| stream 1 | 23 ms | 17 ms |
| stream 2 | 484 ms | 191 ms |
Both streams are VOD.
Stream 1 has 18 periods with 6 video & audio tracks in each.
Stream 2 has 18 periods with 6 video tracks & 36 audio tracks in each.
With the addition of the changeType API for MediaSource, it is theoretically possible for a variant to change between multiple codecs for a given buffer, over the course of playback.
This adds support for the DASH player to stitch together periods which have such multi-codec variants, but only as a last resort. For example, if one period only has audio in aac, and another period only has opus audio, the player will now stitch those periods together as one, but if there is a throughline that does not involve changing codecs it will go for that instead.
Closes#5961