In some cases, Fuchsia Chromecast tests will fail with the error: "The
play() request was interrupted because video-only background media was
paused to save power."
This resolves the issue by ensuring tests run un-muted on that platform,
based on this Chrome code, which indicates the "paused to save power"
logic does not activate when sound is playing:
https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/platform/media/web_media_player_impl.cc;l=3535;drc=d23075f3
This also fixes two places in our tests where the `createVideoElement()`
was bypassed. This should always be used, because it is a central place
to apply workarounds such as this.
The offline DRM tests have begun failing on Android at a rate of 80% or
more. This was eventually determined to be related to
https://crbug.com/1108158 and the timeout workaround in DrmEngine.
When close() hangs and we time out and move on, we leave sessions open
that consume hardware resources at the OEMCrypto level in Android. This
eventually leads to failures like `Failed to execute 'createMediaKeys'
on 'MediaKeySystemAccess': MediaDrmBridge creation failed`. Logs from
`adb logcat` show that 17 sessions are open when this fails, which
likely means our lab device has a limit of 16 open sessions.
Initially, delays between these offline DRM test cases were found to be
an effective workaround, but full test runs showed this to be
ineffective after all.
The only recourse, until Chrome and Widevine fix their bug, is to skip
these tests on Android.
A previous PR, #5950, added support for variants that contain multiple
different codecs.
It was supposed to also add support for variants with multiple
mimeTypes, but that part didn't work correctly. This reworks a lot of
#5950 and #6047, to change how they handle such complicated variants.
This has the side-effect of allowing the stream utils to differentiate
between content that has multiple codecs because of type changes, and
content that has multiple codecs because of being muxed video+audio.
Fixes#6010
---------
Co-authored-by: Álvaro Velad Galván <ladvan91@hotmail.com>
The state engine mechanism, designed for the player class, was
over-engineered. The structure of the class makes debugging player
errors unnecessarily annoying, by obfuscating the code-path the error
followed, and in general
has created a significant amount of technical debt.
This changes the player to use an async-await setup for the top-level
operations, laying things out much more cleanly
and linearly.
---------
Co-authored-by: Álvaro Velad Galván <ladvan91@hotmail.com>
Power-saving features on Chrome and Edge were subtly interfering with
playback tests. Timers could be throttled, and both video-only media and
media in occluded windows could be paused by the browser.
This was discovered only after awaiting play() Promises in all tests.
These Promises were being rejected with useful error messages that led
to these discoveries.
Awaiting play() requires us to disable stall detection during playback
tests. This is because on some platforms, stalls get resolved by calling
pause() and then play(), which would cause the original awaited play()
Promise to be rejected.
Finally, some Player tests created additional Player instances that were
unnecessary. Removing those allowed me to centralize most of the
configuration to disable stall detection.
Shaka in most of places normalizes tracks' language code to be compliant with ISO 639-1 when possible. However, it does not do that all the time (i.e. normalization is missing in MSS parser) and there is no way to get value that has been explicitly set in a manifest. Moreover, documentation is misleading, as it claims that value is taken directly from a manifest.
Normalization should take place, specifically to easify PeriodCombiner algorithm and also to not break existing applications.
However, original value can be desired for some implementations.
This PR introduces new field to get original language value from the manifest.
Add capability to re-use persistent license sessions across sessions.
DrmEngine will now always:
- try to start stored persistent sessions before trying to fetch a
license, as-to be able to check if all needed keys are already loaded.
- ask for a new license when the persistent session doesn't have the
needed keys for playback,
Given the flag `persistentSessionOnlinePlayback` is true, DrmEngine:
- won't remove the persistent session from the device at the end of the
playback,
- won't throw an error when the persistent session isn't found on the
device,
For now, it needs Shaka's users to persist session information by
themselves (localStorage, IndexDB, ...) before giving it back for the
next session. Still, it lays foundation to develop the feature to fully
handling it on Shaka's side.
Related to #1956
In some cases, indexedDB.open() can end up calling neither callback.
When this does happen, according to my initial testing, it happens
consistently when reloading the page, so it's not a one-off fluke but
presumably some sort of implementation or browser install problem. If
that does happen, the init promise of the storage muxer hangs forever,
potentially blocking other operations from happening. This adds a
timeout to the invocation of indexedDB.open(), after which the operation
fails with a new error.
Shorten a StreamingEngine integration test to work around an issue with
ChromeMac where playback doesn't always occur at 1x. This is an issue
with Selenium or Chrome itself (unknown) that is out of our control. By
making the test somewhat shorter, we can have it complete on time, even
when this issue is present on a device.
Also increase timeouts on offline playback tests.
Xbox One tests have been failing often for some time now, so it went
unnoticed that offline was not working. It seems that IndexedDB is
not working properly on Xbox, and the platform throws `UnknownError`.
This restricts offline so that it is not triggered on Xbox One, and
this also fixes the filtering of our offline tests to respect the
offline storage muxer's support method.
Below are the changelog entries for each deprecated feature removed by this commit.
-----
feat(config)!: `manifest.dash.defaultPresentationDelay` has been replaced by `manifest.defaultPresentationDelay` (deprecated in v3.0.0)
feat(config)!: Configuration of factories should be plain factory functions, not constructors; these will not be invoked with `new` (deprecated in v3.1.0)
feat(player)!: `shaka.Player.prototype.addTextTrack()` has been replaced by `addTextTrackAsync()`, which returns a `Promise` (deprecated in v3.1.0)
feat(ui)!: `shaka.ui.TrackLabelFormat` has been renamed to `shaka.ui.Overlay.TrackLabelFormat` (deprecated in v3.1.0)
feat(ui)!: `shaka.ui.FailReasonCode` has been renamed to `shaka.ui.Overlay.FailReasonCode` (deprecated in v3.1.0)
feat(offline)!: `shaka.offline.Storage.prototype.store()` returns `AbortableOperation` instead of `Promise` (deprecated in v3.0.0)
feat(offline)!: `shaka.offline.Storage.prototype.getStoreInProgress()` has been removed; concurrent operations are supported, so callers don't need to check this (deprecated in v3.0.0)
feat!: `shaka.util.Uint8ArrayUtils.equal` has been replaced by `shaka.util.BufferUtils.equal`, which can handle multiple types of buffers (deprecated in v3.0.0)
feat(manifest)!: `shaka.media.SegmentIndex.prototype.destroy()` has been replaced by `release()`, which is synchronous (deprecated in v3.0.0)
feat(manifest)!: `shaka.media.SegmentIterator.prototype.seek()`, which mutates the iterator, has been replaced by `shaka.media.SegmentIndex.getIteratorForTime()` (deprecated in v3.1.0)
feat(manifest)!: `shaka.media.SegmentIndex.prototype.merge()` has become private; use `mergeAndEvict()` instead (deprecated in v3.2.0)
feat(plugin)!: `AbrManager` plugins must implement the `playbackRateChanged()` method (deprecated in v3.0.0)
feat(plugin)!: `shaka.extern.Cue.prototype.spacer` has been replaced by the more clearly-named `lineBreak` (deprecated in v3.1.0)
feat(plugin)!: `IUIElement` plugins must have a `release()` method (not `destroy()`) (deprecated in v3.0.0)
This change fixes tests on Chromecast by loading tests later in the process. Test scripts are now dynamically inserted by boot.js, rather than loaded by Karma. The bootstrapping code then awaits the completion of that before starting the Karma frameworks (Jasmine) to run the tests.
This also removes the use of goog.provide/goog.require in tests and test utils. We don't need to load test utils or library sources dynamically in each test, and this gives us more explicit control over script loading and ordering.
Closes#4094
This adds code to allow Shaka Player to play media in sequence
mode, an alternate playback mode that makes the browser ignore
media timestamps, when playing HLS media.
This is important for containerless media formats, as they do not
contain such timestamps.
Changing HLS to not require timestamps also means that we no
longer need to fetch media segments in order to get the start
time, which should lower bandwidth usage and startup delay.
In initial tests, on a simulated 3G network, load latency went down
from an average 3.16s to 2.61s on the HLS version of "Big Buck Bunny:
the Dark Truths of a Video Dev Cartoon"; an improvement of about 17%.
Issue #2337
Change-Id: I507898d74ae30ddfb1bddf8dce643780949fbd9b
It is unlikely that we will be able to load DRM sessions inside
the service worker for BG fetch. However, sometimes we have to get
the DRM keys from the init segments.
This changes Storage.downloadSegments_ to download the init segments
first if it looks like they will contain needed init data to create
license requests.
This also fixes a typo that was preventing us from getting init data
from segments, and adds a test that would catch that issue.
Issue #879
Change-Id: Ide859ed0eb2d9208150787f14d915135df681d96
This changes the order that things happen when the offline storage
mechanism stores a manifest, so that the manifest is made and the
segments are downloaded in separate steps.
This is in preparation for adding background fetch support.
Issue #879
Change-Id: I4451db839b654f6134f06a58c240a9ca98d31a4e
When we started deduplicating storage by caching download results for
identical init segments, we mistakenly also cached download failures
or aborted operations.
This moves the cache to the stack so that Storage does not cache
content across store() calls.
Closes#2781
Change-Id: Ia02ca72c3da3132ae6c55a3832bafc67613df810
Axinom will not issue licenses to Xbox One, so the tests that use
Axinom for PlayReady testing must be skipped on that platform.
Ideally, we would switch providers for the license, so I've added a
TODO for that.
Change-Id: I93da03b19ec5e28c1f50a40edca8563d92917555
In our isTypeSupported polyfill for Cast, we use the HEVC profile ("hevc1.2") as
an indication of the HDR transfer function, which is not always accurate.
The polyfill should stop assuming that 10-bit color HEVC means HDR, and remove
the extra eotf="smpte2084" parameter. Instead, the manifest parser should
extract HDR profile information from the DASH manifest and pass that info along
through the Stream object.
Issue #3116 .
Refactor the test util and relevant files for compiler upgrade.
In test files, a few files depending on each other formed a
dependency loop.
For example, test/Util has a few methods for waiting/delay that
uses Waiter, and those methods should be in Waiter.
This changes helps to break the dependency loop, and helps to
unblock the compiler upgrade.
Change-Id: Ie5ece145748bf2eafe3fa065b79cf2a81b1637e1
Previously, on manifest updates, embedded captions would vanish in
single-period live DASH streams. The problem was based on the
specific point in the load order that we added dummy text streams
to indicate the presence of embedded captions.
This modifies the PlayerInterface for manifest parsers to add a
new method passed in, makeTextStreamsForClosedCaptions, which
must be called by manifest parsers for new video streams.
This also completes an unfinished feature, where new video streams
which add new closed captions would not get corresponding
text streams.
Closes#2811
Change-Id: Iee7499ec950b363cf6839765cc2bd2d01743467d
This works around an apparent compiler bug that caused the invocation
of our progress callbacks to be removed from the compiled output. To
test for this, the existing progress tests now use the compiled
library.
Closes#2652
Change-Id: I5698cfe0a833696e9cd5c8f8851698e1e66ef901
This corrects/normalizes license headers in misc. files, such as
config files, docs, build tools, tests, and externs. This does not
affect the compiled output, and is only done for consistency.
Issue #2638
Change-Id: I9d8da2de55243b08d7df2b743aac73c6f15e858a
We have decided to bump the major version number instead of the minor
number, based primarily on the fact that this release breaks
compatibility with our previous manifest structure.
Change-Id: I67e4c8267c6e103cfc7278e09daac186ae5cbbc6
In many places in the tests, we used "Object" or "*" or just no type
at all for various fakes. These were all flagged by the new Closure
Compiler version we are adopting.
In some other places, we mixed up similar types or had the wrong
nullability on a type.
In still others, types were missing fields.
These issues were caught by a compiler upgrade.
Issue #2528
Change-Id: I324e0b28f7e30a4102aa26ec2c9901fa9732211b