Commit Graph

6 Commits

Author SHA1 Message Date
Joey Parrish 3a552b808f Remove Uint8ArrayUtils.key
These keys cannot always be used as keys, for example on IE11 where
very large init datas are found in PlayReady content.  Since there
should not be a large number of unique init datas, a linear
suppression pass and a quadratic removeDuplicates should not be a
problem in practice.

Related to pull #176

Change-Id: I9dd9b5e45422544c86dd95686766625a0b336963
2015-10-14 18:09:07 +00:00
Joey Parrish 4cc4e96dbd Overhaul license comments and file annotations
* Updates all Copyright years to 2015.
* Adds licenses annotations to all JS.
* Makes all licenses identical to avoid repeated appearance in the
  compiled output.
* Drops fileoverview annotations, which do not affect docs output.
* The linter still requires fileoverview on externs.

This patch required a newer closure compiler, since the previous
version we used had a bug regarding license annotations that caused
the license comment block to appear in the output once per file
regardless of uniqueness.

Change-Id: I2e9272db680cba7ecc4613d97f1d3a94ac2244cc
2015-09-08 12:02:34 -07:00
Joey Parrish 4d9177240a Revert "Adding license annotation to js files."
This reverts commit 8cb24652cb, due to
the fact that the new annotations caused our binary size to jump
by 52%.

The compiler preserves all 'unique' licenses, which causes trouble
since the comment blocks with the license annotations are not unique
and contain file overview comments as well.

We can re-examine this once we have restructured the license headers.

Change-Id: I418e407a0e0253630633697f30cf496a7fc2ddfc
2015-09-04 18:36:39 -07:00
Yohann Connell 8cb24652cb Adding license annotation to js files.
Change-Id: Id10592ccaf35608ac4f01844cae2fec4a2030d65
2015-09-04 00:05:17 +00:00
Joey Parrish 598e042b4a Always use base64url encoding.
This fixes clearkey errors on newer versions of Chrome 42.

Change-Id: I3c0d7336fa21587fe730c747e8aea92657a6cf33
2015-02-28 20:38:00 +00:00
Joey Parrish f7d9ea5794 Refactor StringUtils into Uint8ArrayUtils.
Most of these StringUtils were either operating on Uint8Arrays directly
or using strings to move around Uint8Array data anyhow.

Change-Id: I71efe6ede34210ca721d46acd53452344efff5bb
2015-01-29 09:41:06 -08:00