This fixes all the license headers in the main library, which corrects
the appearance of the main license in the compiled output.
It seems that the `!` in the header forces the compiler to keep it in
the output. I believe older compiler releases did this purely based
on `@license`.
Issue #2638
Change-Id: I7f0e918caad10c9af689c9d07672b7fe9be7b2f3
This reflects changes in Google's policy on JavaScript license
headers, which should be smaller to avoid increasing the size of the
binary unnecessarily.
This also updates the company name from "Google, Inc" to "Google LLC".
Change-Id: I3f8b9ed3700b6351f43173d50c94d35c333e82b4
Before we had one central playhead observer that would monitor multiple
different relationships:
1. Buffering
2. Periods
3. Timeline Regions
This CL breaks each observer into their own class (allowing for them
to be tested independently). To allow the player to be ignorant of which
ones are in-use, a playhead observer manager has been created.
The player is responsible for creating the observers since it has the
knowledge of what ones need to be created (and the references to
everything).
As part of breaking the observers apart, the Region Timeline was broken
out so that the observer has something to observe (similar to how the
buffering observer observes the buffered region and the period observer
observes the periods).
Change-Id: I18bf0f45561f3bac44da50c0d00a02f8b1fbf3cf