This fixes all the license headers in the main library, which corrects
the appearance of the main license in the compiled output.
It seems that the `!` in the header forces the compiler to keep it in
the output. I believe older compiler releases did this purely based
on `@license`.
Issue #2638
Change-Id: I7f0e918caad10c9af689c9d07672b7fe9be7b2f3
Instead of having the "factories" use "new" to construct them, now they
will be plain functions.
Closes#1521
Change-Id: Ia6151ad679a78a5c6db128d43094c82add0af348
This reflects changes in Google's policy on JavaScript license
headers, which should be smaller to avoid increasing the size of the
binary unnecessarily.
This also updates the company name from "Google, Inc" to "Google LLC".
Change-Id: I3f8b9ed3700b6351f43173d50c94d35c333e82b4
This is a fully automated change. The linter will fail because the
extra indentation caused line-length errors. These won't be fixed
automatically. They are fixed in a follow-up to make this one fully
automated.
Change-Id: I4d8cf9c998985add2bcd24a81c8d65495668c4f3
The |Destroyable.with| function was a way to ensure that objects were
destroyed regardless of success or failure. With ES6 we have the
try-finally to offer this functionality.
This replaces all uses of |Destroyable.with| with try-finally with
exception of |shaka.offline.Storage|. |Storage| appears to have testing
errors if we change over to try-finally.
Issue #1516
Change-Id: Ia772b94aed047a1dd7b406fd2d716bcb64a0ca10
This replaces almost every instance of indexOf on both String and
Array. There are very few places where we really wanted an index.
Mostly, indexOf was used to check for inclusion.
Change-Id: I08e299768b6ffdb4bfc30b39b5d82a058c6d1b56
Created the Destroyer class to handle working with IDestroyable so that
IDestroyable can be a simple interface (no more static methods).
Change-Id: I5afd915b895a4c60d758475a2b879bf0eb0096c9
This CL replaces the old storage system with the storage muxer system.
In addition to replacing the old system, this CL removes all the
code that was only used by the old system.
As of this change Storage Muxer support shaka player's V1, V2, and V2
indexeddb schemes and exposes a plug-in system for other offline storage
components.
Issue #1248
Change-Id: I1a4914477ad8db29fd0e7ad7de2f149b6497f67e
Adding "mechanism" and "cell" fields to offline uri. But since
they are not used anywhere, this change sets them to dummy values
so that all the constructors could be updated.
Moved the manifest reconstruction code into a instance class as
the mechanism and cell for the asset is needed in order to create
all the segment uris.
Change-Id: I2b5738805b17c4aa33d39b3166fddf1528aed489
The offline uri is going to soon contain more information (routing
information used by the storage muxer) so this change makes offline
uri a class so that all components can be accessed.
Change-Id: I5137f278e0dab059191d450876cab42745e4ed0b
This makes a large number of small typo fixes. It also rewords a
number of comments and JSDoc descriptions, and does some
formatting standardization.
This doesn't fix every single issue, but it fixes a lot. Notably,
there were some formatting issues I declined to standardize due to
ambivalence on what the proper standardization would be; for example,
when and where empty lines should show up in JSDoc.
Change-Id: Ibcaf21382bd78b91e589122983dd14e001bfdad5
This is part of a change to convert all usages of 'var' with either
'let' or 'const'. This takes a conservative approach for 'const' where
it will only be used for aliases and storing the "original" values in
tests.
Change-Id: Ib137fbfde50f1330c74c040fc062aa8e2c6d1e57
This change:
- Fixes the use of temporary licenses with manifests without init data
- Re-enables an integration test which was accidentally disabled
- Makes that test use a manifest without init data, to cover #1159
- Makes the test less flaky
- Reduces the minBufferTime of offline manifests, which both speeds
up load of offline content and makes the test faster / less flaky
Closes#1159
Change-Id: I3342e5112564a607f16f5d10c457a032443c57cb
Removed the reserve id from storage engine. Now adding an item to a
storage engine will return a promise that resolves with the id it
was stored under.
Change-Id: Id4d2c4c51a359593f1308aeb5fe580ab460ebeb8
Before, stored content always needed an offline uri. As the id
will soon not be available before saving to storage, stored
content needed a way to represent content that was being
downloaded.
This change allows the offline uri to be null to represent content
that is being downloaded. It also allowed stored content to be
created from a Manifest (for content to be downloaded) and to be
created from a ManfiestDB (for content already downloaded).
Change-Id: I3039069995f0b061112ed0c636a53ceef5673389
Changed the Storage Engine interface to know about the types that it
is expected to store. This allow the implementation to do more internally
as the scope of the object has been limited.
Change-Id: I388e2bde5e7e3f99e8b28bd16e08a8f6d5fc6453
To make it easier (and more consistent) to mock the default storage
engine in our tests, this change introduces StorageEngineFactory and
MockStorageEngineFactory.
StorageEngineFactory is now used to create instances of IStorageEngine
in the library. MockStorageEngineFactory makes it easy to override
specific parts of StorageEngineFactory.
Change-Id: Icd28b7f4913add1318a24f436e54b3c694312d2c
Moved all the logic that is used to construct and parse uris for
manifests and segments into the offline scheme file.
Change-Id: Ie4dbd12256667296e3c67ed0ecf47f1752dd86eb
This adds a severity field to Error objects. This can be used to
detect whether an error is recoverable. All the same errors are still
reported so the field can be ignored.
There are two possible values:
* RECOVERABLE means that the Player will try to recover from the error
* CRITICAL means the Player will be unable to continue and must call
load() again
Closes#564
Change-Id: Ie2c5468340c13e7a288b99690ab65b7ecc0a6b29
This adds a method on Player to get the license expiration times for
the current EME sessions. This also adds the expiration times to the
stored content structure for offline content. This will update the
stored expiration while playing content (e.g. license duration changes
when playback starts).
Closes#727
Change-Id: I18770a79413423695bbb2ed5f31f6b19038a33d2
To better support alternate storage mechanisms, this change abstracts
shaka.offline.DBEngine into an interface called
shaka.offline.IStorageEngine.
DBEngine has been changed to implement this interface, and allows the
addition of implementations that do not use IndexedDB.
Change-Id: I6a94067001ee53049df11cb68604bb57912300bb
We were not able to get our externs generated by the Closure compiler.
There were many issues with the Closure-generated externs, including
the order of the externs and the replacement of record types and enums
with their underlying types.
We made a few attempts to patch the compiler, but could not get our
patches accepted upstream.
This change introduces a new script to generate our externs from
scratch. It uses a JavaScript parser called 'esprima'.
Some interfaces need to be exported to the generated externs, but are
not actually attached to the namespace by the compiler. For this, we
introduce a new annotation. These are the currently-supported export
annotations:
- @export: truly exported (attached to namespace) by the compiler
- @expose: truly exposed (not renamed) by the compiler
- @exportDoc: considered part of the exports in the docs
- @exportInterface: considered part of the exports in generated externs
These annotations are now documented in docs/design/export.md
Change-Id: I33bf7384889c14c9edb0fa5f11caa7c4f4d79af6
Rather than accepting multiple callback methods as separate arguments,
now start() will accept an object. This will allow us to add new
callbacks without breaking backwards compatibility or adding
additional arguments.
Change-Id: I839cbb12e71c2e7270aa218802c79440c458e964
This exports all plugins from the library, to make delegating and
subclassing easier for applications.
This also fixes a couple of issues with the generated documentation.
Closes#551
Change-Id: I23798f6117e1944d7ffc67bcb50ae36f3943710a
Added new offline_utils.js to hold utility methods for offline
support. This also removes a circular dependency between
Storage and DownloadManager.
Closes#431
Change-Id: I98842c63c7ba57d4d02d7fe6bace57227982317c
Instead of filling the URI templates when parsing the manifest,
wait until the request is made to fill it. This reduces the time
it takes to parse the manifest.
This was tested using a stream with a 24-hour timeShiftBufferDepth.
Using a Chromebook pixel running Chrome 51. The average manifest
parse time was about 1 second before, now it is about 200ms.
Issue #405
Change-Id: I89f36085441f6c6b7d6281b24b671dc668f23fe5
Before, we did not use suggestedPresentationDelay in the seek range.
This meant that seeking to the live edge would usually lead to a
buffering state because the seek range is the same as the availability
window. Now the seek range is handled differently from the
availability window.
b/28938315
Change-Id: Iacfffe30778f7c63734fe24eeb95634611da86be
Now the Storage class can store protected content and play it back.
When deleting it, the offline EME sessions will be removed. Also
now offline support appears in Player.support().
Closes#343
Change-Id: Ic5b5a0e0854d80f7821e04e751275abf40ee6eb6
This contains two major parts: the Storage class, which manages
storing, listing, and deleting the stored content, and the offline
manifest parser, which loads the stored content into a manifest so the
Player can play it.
This does not include support for storing encrypted content. The
EME sessions will not be stored properly and will fail to play.
Issue #343
Change-Id: I7ecb3400391ec8100155aa972f9b09bb7ae24d9d