After looking into the speeds for removing data from IndexedDB, it was
found that using a cursor was slower than the other methods. This change
takes the remove logic and changes it to remove each key as part of
one transaction.
Closes#756
Change-Id: Iec3916650d8a4fe2b6353b604c070d8a0af7426c
Now DownloadManager will handle the storing of the media segments.
This will make it easier for forks to handle download/storing segments
using background features (e.g. service workers).
Change-Id: I15bd548e30437094d4948a22752cd37ae6ed3c06
The bulk of the logic for gap jumping is handled in Playhead. It
tracks the current buffered ranges and jumps over any gaps that appear.
It listens for a special browser event ('waiting') for when the video
element runs out of playable frames.
This change also removes the logic for jumping gaps at the beginning
of the timeline. This is handled by the more general gap jumping
logic and works cross-browser.
Finally, this updates the buffering logic to only count the amount of
content buffered (i.e. ignoring the gaps). This fixes some bugs where
gaps in the content can result in StreamingEngine buffering forever
since it thinks only a little is buffered.
This includes full implementation of the logic, but this doesn't close
the issue since there aren't any integration tests yet. Those will
be added next.
Issue #555
Change-Id: Id99eb9fe469e8cf2c7464a3d70c3733791e806e0
This adds a severity field to Error objects. This can be used to
detect whether an error is recoverable. All the same errors are still
reported so the field can be ignored.
There are two possible values:
* RECOVERABLE means that the Player will try to recover from the error
* CRITICAL means the Player will be unable to continue and must call
load() again
Closes#564
Change-Id: Ie2c5468340c13e7a288b99690ab65b7ecc0a6b29
This adds a method on Player to get the license expiration times for
the current EME sessions. This also adds the expiration times to the
stored content structure for offline content. This will update the
stored expiration while playing content (e.g. license duration changes
when playback starts).
Closes#727
Change-Id: I18770a79413423695bbb2ed5f31f6b19038a33d2
By default, we will now store all text tracks, regardless preferences.
This not only helps with our demo, but makes sense for applications
that have not bothered to configure the track callback for offline
storage.
This also fixes bugs in the default track selection algorithm,
changes the default audio track selection to fall back on primary
variants in cases where the audio language preference cannot be met,
and adds tests for the default selection algorithm to verify correct
behavior.
Change-Id: Iead0499039e9ec596514aa7577265a7472914621
There was a bug where Storage would always store every track,
independent of what was chosen. This fixes it and adds a test so this
doesn't happen again.
This also updates the ManifestParser API usage Storage. It was
updated in 2ca962a3 and Storage was not updated.
Change-Id: Id3b8ee143cec6c4d099a9628c90dc3c927ea8625
To better support alternate storage mechanisms, this change abstracts
shaka.offline.DBEngine into an interface called
shaka.offline.IStorageEngine.
DBEngine has been changed to implement this interface, and allows the
addition of implementations that do not use IndexedDB.
Change-Id: I6a94067001ee53049df11cb68604bb57912300bb
Add UI options to select current audio and text language.
Split selectTrack() into selectText() and selectVariant().
Stop automatically disabling ABR manager when a variant is selected.
Add a warning if selectVariant() is called while abr is enabled.
Issue #412.
Issue #626.
Change-Id: I15f1c3c4fdc6d6b641f708fbef19dbcf10cbcfc6
This bans the use of Array and String methods introduced in ES6.
These are not implemented in IE11, so their use is not allowed.
This also replaces our recently-introduced use of these methods to
fix test failures on IE11.
Change-Id: I3175a2e60b708d490997387a41d42ca4662e5fa8
Behavior for IPR streams:
* offline storage disallowed
* segment references will not be stretched to the period
* seek range starts at 0
* seek range end is calculated like the live edge
* seek bar is from 0 to duration, not the seek range
Closes#477
Change-Id: Ia36874bb7208c2473c79cb817395ce03925b8c95
Chrome App Content Security Policy prohibits use of new Fuction()
method. Revert the change that introduced it.
Closes#487
Change-Id: Id38522318affb9c5be8f6d2f4446e2967b43f58b
When storing multiple tracks with the same type/kind/language, issue
a warning, since adaptation does not make much sense when playing
stored content.
Change-Id: I75d1625b2de680ae06728862d27b50272b951b7f
Original Chromecast devices can output a max of 1080p, and may have
issues digesting higher resolution content. Since higher resolution
content would be downscaled for display anyway, limit Chromecast to
1080p to avoid both decoder issues and wasted bandwidth.
Some Cast devices may support UHD content, but the max res for
Chromecast is currently hard-coded until we have a way to detect a
device's capabilities at runtime.
Issue #261
Change-Id: I3dd093b07f9a964116f81422f3c298dfbf7e2e52
Added new offline_utils.js to hold utility methods for offline
support. This also removes a circular dependency between
Storage and DownloadManager.
Closes#431
Change-Id: I98842c63c7ba57d4d02d7fe6bace57227982317c
Now the demo assets can only be stored once, if an asset is stored
the store button will disable. Combined the store and delete buttons
into one. Added a text box to set the name of the asset when
storing custom assets. Also add export to Storage.destroy so it
works in the compiled version.
b/29777213
Change-Id: I7972a7931166c67efcffe70f5017a920cca617ef
* Remove warnings for incorrect argument counts in configure.
* Duration incorrect for multi-Period.
* Multi-Period does not always work with multi-codec.
* Progress meter visible from start and after done.
* Offline buttons enable while storing if asset is switched.
b/29777213
Change-Id: I934bec0e6b5be2d69a908629b187459a6289f7a7
Now the Storage class can store protected content and play it back.
When deleting it, the offline EME sessions will be removed. Also
now offline support appears in Player.support().
Closes#343
Change-Id: Ic5b5a0e0854d80f7821e04e751275abf40ee6eb6
This contains two major parts: the Storage class, which manages
storing, listing, and deleting the stored content, and the offline
manifest parser, which loads the stored content into a manifest so the
Player can play it.
This does not include support for storing encrypted content. The
EME sessions will not be stored properly and will fail to play.
Issue #343
Change-Id: I7ecb3400391ec8100155aa972f9b09bb7ae24d9d