This fixes all the license headers in the main library, which corrects
the appearance of the main license in the compiled output.
It seems that the `!` in the header forces the compiler to keep it in
the output. I believe older compiler releases did this purely based
on `@license`.
Issue #2638
Change-Id: I7f0e918caad10c9af689c9d07672b7fe9be7b2f3
In player, SimpleTextDisplayer was set as the default TextDisplayer. In
our UI, it changes the configuration to use the UITextDisplayer, and
UITextDisplayer gets constructed with the player. Later in our demo, it
resets the config, so an extra SimpleTextDisplayer gets constructed.
This introduces an extra TextTrack created by SimpleTextDisplayer.
This change sets the UITextDisplayer as the default TextDisplayer in
player's default config.
Closes#2516
Change-Id: I3f653be9fad8b2edbc2fb9de84e8abb327dcfc51
When CastProxy refers to a proxy object, the type is necessarily
merely "Object". This isn't specific enough for the compiler to check
access to this.videoProxy_.paused, so we convert this to use square
brackets.
Issue #2528
Change-Id: Ic51fa9fdd20b8ac494fea1e844a945fba319f3c8
By having an explicit enum, we can make sure there are no typos in
FakeEvent creation calls. This change also allows the cast proxy and
receiver to proxy events based entirely on the enum; that way, they
do not need to maintain their own independent list of events, that
can potentially fall out of sync (see #2318).
Change-Id: I08fa6653f35d86e87efda7fc822c8988688cfcff
This reflects changes in Google's policy on JavaScript license
headers, which should be smaller to avoid increasing the size of the
binary unnecessarily.
This also updates the company name from "Google, Inc" to "Google LLC".
Change-Id: I3f8b9ed3700b6351f43173d50c94d35c333e82b4
In compiled mode, UI calls player methods by their compiled, renamed names.
The proxy object doesn't know those, so an error used to be thrown while
casting in compiled mode. This change adds a map from compiled to extern
names that cast proxy can use.
It also cleans up proxy code a bit and points the demo to the nightly
build of cast receiver.
Closes#2130.
Change-Id: I39b83c6a1e050a68d70e7923d1a07ad8929daeeb
CastProxy needs to be converted at the same time so that it can properly
adapt to the changes to Player's structure.
This only converts those classes to be ES6 classes, and does not make any
other ES6 conversions to them. That will be a follow-up CL.
Issue #1157
Change-Id: I0e0f2ce9a62639060a645969a9cc2ae6d0a400cd
This is a fully automated change. The linter will fail because the
extra indentation caused line-length errors. These won't be fixed
automatically. They are fixed in a follow-up to make this one fully
automated.
Change-Id: I4d8cf9c998985add2bcd24a81c8d65495668c4f3
With the new style rule, we cannot have two statements on the same line.
So we can no longer have an "if" on a single line and we cannot have
an arrow function with a body on the same line as when it is used.
This is mostly a manual change.
Change-Id: I2285202dd5ecbad764308bc725e6d317ff2ee7f0
This enables the eslint rule that requires all functions to consistently
either return a value or not return a value.
Change-Id: I98b579f3689c3b6c74968116824231bb792bd9dd
This is an automated change to convert use of "function" functions
to arrow functions. This doesn't change all uses of bind() that
could be converted. This also doesn't remove all "function" functions.
Change-Id: I40ac7d086bcef947a1be083359c8fd1d4499a9c3
A coming update to the Google eslint config will require using "const"
over "let". This makes that one change to isolate the big changes.
Change-Id: I7d0974c3ae15c53cc45a6b07bf9f6586e2d34aca
We often use the IDestroyable interface to provide us with a standardized
way to break internal references and tear-down objects, however many
objects don't need this to be async. Once using IDestroyable, everyone
must assume that you must be async.
This change introduces IReleasable, a sibling to IDestryable, which
provides the |release| method. IReleasable is the synchronous version of
IDestroyable.
This change converts EventManager from IDestroyable to IReleasable as
the first of many conversions.
Change-Id: Ic3e90e594abc1c7326eccbe2521eb71676b74a09
This integrates the deprecation tool with our library and updates
all the deprecated warnings to use our new tool.
As some features needed to be removed in 2.5, this change removes them
since their deprecation checks would make us fail.
Change-Id: I28310bbe9df6839719f4763a96026d5968bdcea6
This fixes typos ("getManiestUri" and "depreciated") and puts more
concise comments around the deprecation of getManifestUri and the
handling of it in CastProxy/CastUtils.
Initially, I thought we had broken compatibility. These fixes make
it clearer that we have not done so.
Change-Id: I0d2ace66a5753475b82d9e042e764d955bb23ae9
Even a small drmInfo() serializes to 1kB, and it's not that useful.
Stop proxying these so that our messages stay reasonable in size
(< 5kB for a full update).
Change-Id: Iea6db214fe06a6bcc2828e8dc36fcd2ac57b63af
As part of the effort to allow storage to be initialized with or
without a player instance, this change moves the offline config
into the player config and changes storage to share a configuration
object with a player instance.
We opted to share the instance between the two classes because if
storage was initialized with player, the initializer is implying a
relationship between the two objects and therefore configuration
changes should be shared.
Issue #1297
Change-Id: I991365255e63c284fbfcf147cf63c9588dd764ab
This silences a warning when the hash gets updated.
Also fixes a typo in the original getAssetUri change.
Change-Id: Iac69db130fb932cc9dede0d484fa661c7964e90e
In preparation to supporting non-manifest assets, let's change
|manifestUri| to |assetUri| as it is a more broad name.
Issue #816
Change-Id: Ibec761caa8acf173571592ce0a7029af0f60de68
This makes a large number of small typo fixes. It also rewords a
number of comments and JSDoc descriptions, and does some
formatting standardization.
This doesn't fix every single issue, but it fixes a lot. Notably,
there were some formatting issues I declined to standardize due to
ambivalence on what the proper standardization would be; for example,
when and where empty lines should show up in JSDoc.
Change-Id: I048b430e4c0bea2ccb9aec572d5e9ec6b606a87a
This adds attach/detach methods to replace the media element in the
Player constructor. Now applications can take back control of the
media element or provide a reference later in the Player's life cycle.
This also allows applications to decide whether or not to set up
MediaSource in advance, through an optional argument on attach and
unload. The default will be to set up MediaSource in advance, which
maintains current behavior. This advanced setup of MediaSource can
improve load latency later.
This change also introduces async/await for the first time in the
project, which required changes to eslint config, Closure build
arguments, Babel & Babel-polyfill setup, and the esprima parser used
by our extern generator.
The use of async/await will improve readability in many places, and
these infrastructure changes to enable async/await should also unblock
issues #1336 and #1337.
Closes#1087
Change-Id: I0d6b4e0e2af27a6520a3d070fa92b7139b2cb8b0
- Translate uncaught Promise rejections into test failures
(Chrome only until the event is more widely implemented)
- Clean up uncaught Promise rejection caused by exceptions thrown
after destroy() in:
- CastProxy
- CastReceiver
- NetworkingEngine
- StreamingEngine
- Clean up uncaught Promise rejection caused by test cases in:
- CancelableChain unit tests
- DrmEngine unit tests
- StreamingEngine unit and integration tests
- Player unit and integration tests
- Speed up rejection in NetworkingEngine when we should not retry
- Add --delay-tests to test.py, to aid in debugging uncaught
Promise rejections and other types of async test pollution
Closes#1323
Change-Id: I5a8f5702a22430929babeb071bf6650c52c5ad17
This is an automated fix to be inline with Google style guides, this
was created with eslint's --fix option.
Change-Id: I860eecbc8152603e730aa17a1393f16d26b3b6fc
This is part of a change to convert all usages of 'var' with either
'let' or 'const'. This takes a conservative approach for 'const' where
it will only be used for aliases and storing the "original" values in
tests.
Change-Id: I8f857a24e4c1ad336177d23dfed4f4a29d3262d2
Not all values need to be updated twice a second. This change modifies
the list of player getters so that each value also includes an update
frequency, and only updates that property once in that many updates.
This acts as a configurable way to ensure that some properties update
in different amounts, without having to have multiple update timers or
compose multiple update messages in the same timeframe.
Change-Id: I90e75e3e73f6c633d91b1799307ec2b15587327b
getManifest() hugely increased the message size when casting, to the
point where we were having message size problems.
This CL stops that property from being proxied.
This also adds an integration test that makes sure update messages do not get
too large.
Closes#1128
Change-Id: I3c4bfabb4d35ee870a603c38f784cb226366a28b
Previously, if you connected to a ChromeCast that is currently playing, the
local interface would continue to show play icons as though the video was
paused.
This makes it so that the cast proxy sends out synthetic play or pause events
after the first state update after joining an existing session.
Change-Id: I1eb4c23f7b58225d361d353aacf0743def2f576c
There was a bug in the cast_utils test that meant that the new members
on Player weren't being detected. The test should fail when we forget
to add a new member to the list in cast_utils.js. This updates the
test and adds the new members to the list.
Change-Id: I27c25d07b409b8350b5709c3ce26696d72a6a11d
Show 'stop casting' dialog on chromecast control click when casting.
If user chooses to stop, delegate disconnecting to Chrome.
Related to #261
Change-Id: I3072a3723e0d0d526039946fb45713e20349e54c
This introduces Chromecast support directly in the v2 library, as well
as in the demo app.
See the included design doc for details.
Issue #261
Change-Id: I26a707e7fa6bd829c3ebc70e4c9345ec25eed000