This corrects/normalizes license headers in misc. files, such as
config files, docs, build tools, tests, and externs. This does not
affect the compiled output, and is only done for consistency.
Issue #2638
Change-Id: I9d8da2de55243b08d7df2b743aac73c6f15e858a
In many places, we check error codes on shaka.util.Error. But the
compiler doesn't know that what is caught in "catch" is that type, so
we add type assertions.
In some cases, we know that other types may also be thrown, so there
are also some runtime checks. Some of these had to be refactored to
allow the compiler to correctly infer types.
Change-Id: I053bd7e96213c689aae3889315052dd402124690
This reflects changes in Google's policy on JavaScript license
headers, which should be smaller to avoid increasing the size of the
binary unnecessarily.
This also updates the company name from "Google, Inc" to "Google LLC".
Change-Id: I3f8b9ed3700b6351f43173d50c94d35c333e82b4
According to RFC 3986, URL schemes should be case-insensitive. Our
scheme plugin map is registered with exclusively-lowercase scheme
names, so we should convert the input scheme to lowercase before
looking up the plugin.
Closes#2173
Change-Id: I78218c18d3df154aabd101a9ef5fd3156d0c57a8
This ensures that we get the expected types and that type coercion
doesn't convert between types. This also ensures we are consistent
in how we check for equality of primitives in tests.
Change-Id: I9f3aacdf25ab1afe5e8d6e4b895b5299ee687d54
- Reduce times for "short delays".
- Remove backoff delay from networking tests.
- Avoid hard-coding delays in the library.
- Move Storage tests to integration tests since they use indexedDB (and
take over 200ms each to run).
This reduces the time it takes to run unit tests (with --quick) from
50 seconds to about 6 seconds. Now all but one unit test finish <100ms.
Change-Id: I88461472a87c4cf750a36d07d07422818e069a4d
Code in karma-jasmine's adapter will malform test failures when the
expectation message contains a stack trace, losing the failure message
and mixing up the stack trace of the failure. To avoid this, we
modify shaka.util.Error not to create a stack trace. This trace is
not available in production, and there is never any need for it in the
tests.
One test expectation had to be updated. The previous version of
jasmineError would use the original error by reference. Now that it's
capturing a few fields explicitly, the severity value doesn't update
when NetworkingEngine modifies the original.
Change-Id: If7af93a1a0357df9763dbf6a4afc45db2c8317df
This is a fully automated change. The linter will fail because the
extra indentation caused line-length errors. These won't be fixed
automatically. They are fixed in a follow-up to make this one fully
automated.
Change-Id: I4d8cf9c998985add2bcd24a81c8d65495668c4f3
With the new style rule, we cannot have two statements on the same line.
So we can no longer have an "if" on a single line and we cannot have
an arrow function with a body on the same line as when it is used.
This is mostly a manual change.
Change-Id: I2285202dd5ecbad764308bc725e6d317ff2ee7f0
This is an automated change to convert use of "function" functions
to arrow functions. This doesn't change all uses of bind() that
could be converted. This also doesn't remove all "function" functions.
Change-Id: I40ac7d086bcef947a1be083359c8fd1d4499a9c3
A coming update to the Google eslint config will require using "const"
over "let". This makes that one change to isolate the big changes.
Change-Id: I7d0974c3ae15c53cc45a6b07bf9f6586e2d34aca
Range headers should not be sent when requesting the entire resource.
This fixes compatibility with Microsoft IIS web server.
Introduced in work on issue #1788
Change-Id: I151a2f15d4f5e95531e16d5372ee9a051135f12f
This CL limits the use of |setTimeout| by wrapping it in our own timer
class. The timer class makes it easier to track and cancel time-based
events.
To ensure that|setTimeout| is not used outside of our timer classes, the
conformance rules have been updated to only allow |setTimeout| to be
used by our timer classes.
Since |setTimeout| is very similar to |setInterval|, the conformance
rules for |setInternal| rules were updates to reflect more of the logic
behind why we don't want to use |setTimeout| and |setInterval| directly.
Change-Id: Iff5da32a61b515dd2016837fa74a34c04b6c5fd2
This makes NetworkingEngine a FakeEventTarget, and gives it a 'retry'
event which is fired when there is a recoverable error that results in
a retry.
Closes#1529
Change-Id: I0c15ed20f4d6abf971d280263c6d62841daf440e
Google style guide requires adding curly braces to all block statements
even if it is only has one line. This fixes it by using eslint's
--fix flag followed by running clang-format to reformat the change.
Change-Id: Idc086c2aa8c02df5ef8b2140a11bfb9128eeb4bd
This is part of a change to convert all usages of 'var' with either
'let' or 'const'. This takes a conservative approach for 'const' where
it will only be used for aliases and storing the "original" values in
tests.
Change-Id: I475eba0a477d13cd9201c88ad44899d521ad8991
When changing networking engine to use AbortableOperation, we had an
accidental regression. Now, when it runs out of retries, it rejects
with an error of "undefined" instead of with the actual error that was
causing it to retry.
This changes networking engine to save the last error and return with
that. It also modifies the unit tests to catch this problem.
Closes#1278
Change-Id: I8af9a81d7a8ad58d195a8e9f1af622ddbc3592f2
This uses AbortableOperation in all networking, from the scheme
plugins all the way to the request interface.
This also updates all default scheme plugins, docs, and sample code.
Backward compatibility is provided for scheme plugins and the
request API in NetworkingEngine. This compatibility will be
removed in v2.5.
Two cancelation-related tests have been disabled in
player_integration until the new abort interface has been adopted
in the manifest parsers.
Issue #829
Change-Id: I91c8e6efe97798d111e8ddca5655cddc1f6bcbf3
This adds the ability to supply an isCanceled() callback when making a
backoff object. If the callback is provided, the backoff will break the
timeout into a series of 200 MS timeouts, and check isCanceled() between
every segment.
This changes makes it so that, when canceling a load, you can quickly end
the current backoff. This will making canceling a load significantly faster,
especially if the player is on a late retry.
This still does not quite fix issue #1084 to my satisfaction; if the
manifest is currently downloading, the cancel will need to wait on that.
Canceling an in-progress manifest download will be yet another followup CL.
Issue #1084
Change-Id: I0a53310a9b521de375f2e128f63eaa133547c340
If the parser is failing to load a manifest, perhaps due to being offline,
and the player is destroyed mid-load, it will wait for all of the retries to
run out before canceling. This causes a significant wait time on destroy.
This change adds an optional isCanceled callback to the request method in
NetworkingEngine, allowing requests to be made that can be canceled via a
provided callback. This is then used to quickly skip past all of the
retries, when destroying the parser.
This doesn't stop any backoff in progress, so there still might be a delay of
a second or two (depending on networking settings, of course) if you destroy
during a backoff period. That will be changed in a followup CL.
Issue #1084
Change-Id: I0b99616ed4d5be078161122532ea271e84613170
This modified the networking engine to store every plugin it is given
for a scheme, and adds a priority system to pick which of the plugins
to use.
Issue #829
Change-Id: I21a8a534383f2be898160d609d77efecfc2b684b
This extracts the delay, backoff, and fuzzing code from
NetworkingEngine in a way that can be used by other classes that need
this same backoff/retry behavior.
Issue #976
Change-Id: I2a370fc996e6f8f507768559c44cf7855e16abe1
This is part of adding a new conformance rule to add additional type
safety. This will disallow using properties of unknown types or using
unknown properties.
The first parts will be fixing errors caused by the new rule. These
are backwards compatible, so can be applied before the rule is enabled.
Once all the errors and bugs are fixed, the rule will be enabled.
Change-Id: I48335fc6659d3c33a6d55b00d087b59410c79cf7
The old definition using a union with a Function causes problems. The
compiler tends to treat this as an unknown type, so we loose type
safety. The new types ensure full type safety, at the cost of needing
to "convert" the spy when it is used as a function.
Change-Id: I98ebd9dffd9cb865d0cf5d03db0fb5d6ea001ed3
The callback parameter should have a different name from the input
parameter for the comparison between requests to make sense.
Change-Id: I7157bc083d7b4a94fe59db0e5d3547db718af9f6
This adds a severity field to Error objects. This can be used to
detect whether an error is recoverable. All the same errors are still
reported so the field can be ignored.
There are two possible values:
* RECOVERABLE means that the Player will try to recover from the error
* CRITICAL means the Player will be unable to continue and must call
load() again
Closes#564
Change-Id: Ie2c5468340c13e7a288b99690ab65b7ecc0a6b29
This adds a field to the network response that will indicate that the
response was from a cache and should be ignored for bandwidth
estimation.
Change-Id: I6b02e9d4fb3be02731bdf0a2a46bc5ce5f11e302
This allows the networking plugins to pass the duration it took for
the request. For example, if a plugin were pre-fetching the segment,
this allows the plugin to tell NetworkingEngine about how long it
really took to download.
Closes#621
Change-Id: Ie67e3f99389cf02d5b4a345bde06ccc418b6e91c
The test flake was caused by a leaked instance of Playhead interfering
with NetworkingEngine unit tests. The quickest way to reproduce a
failure on the networking tests was to focus the unit tests for
Playhead and NetworkingEngine and run the suite on IE11.
Playhead tests tear down the Playhead object after each test.
However, one test created two Playheads, effectively leaking one.
That leaked Playhead would continue to poll the fake video element
after the test was complete. Polling used setTimeout.
The NetworkingEngine unit tests would mock setTimeout and show that
the engine was calling it appropriately. However, the leaked Playhead
would also call setTimeout during the NetworkingEngine test, which
would cause an expectation on the number of calls to fail.
The Playhead tests should clean up after themselves, but the
NetworkingEngine tests should not have to mock global setTimeout in
the first place. This change not only fixes the Playhead tests, but
isolates NetworkingEngine's use of setTimeout to a private method
which can be mocked without affecting global state.
Change-Id: I94dd7f6c39c25f81c7e4122895ab5fae0feef2cb
This hides 6 tests behind the --quarantined flag. Without this flag,
these tests will be skipped. This allows us to get consistent results
from the build bot while we work to fix these tests.
Change-Id: I6cf3921228da1831f71a89cd5802ea48c66752bd