This reverts commit ea2eaaf210.
Now that v4.3 is out, this sets the receiver app ID for main to refer to
the nightly version of the receiver app again.
This removes the overly-complex docker-compose system and rewrites the
Dockerfile. It also changes the docker commands to those that specify a
user ID, so that build outputs are written as the current user.
Closes#4387 (failed docker build not detected in CI)
Issue #4619 (failed to build w/ docker)
Previously, top-level enums caused the generation of filenames like
"shaka.config.html#AutoShowText" instead of
"shaka.config.AutoShowText.html". This broke the generation of docs for
top-level enums (attached to a namespace instead of a class).
This adds support for these into our jsdoc template.
Related to PR #3421
Some FairPlay providers still need this part, so we should never have removed it.
The default is to do no transformation.
Co-authored-by: Joey Parrish <joeyparrish@google.com>
Includes a YAML config file for our lab, and documentation on how to
create a custom config for another Selenium grid.
A workflow will run tests nightly in the Shaka lab, using a
self-hosted runner with access to our private grid.
The workflow can also be triggered manually by maintainers to test a
PR in the lab. This will report status back to the PR.
Below are the changelog entries for each deprecated feature removed by this commit.
-----
feat(config)!: `manifest.dash.defaultPresentationDelay` has been replaced by `manifest.defaultPresentationDelay` (deprecated in v3.0.0)
feat(config)!: Configuration of factories should be plain factory functions, not constructors; these will not be invoked with `new` (deprecated in v3.1.0)
feat(player)!: `shaka.Player.prototype.addTextTrack()` has been replaced by `addTextTrackAsync()`, which returns a `Promise` (deprecated in v3.1.0)
feat(ui)!: `shaka.ui.TrackLabelFormat` has been renamed to `shaka.ui.Overlay.TrackLabelFormat` (deprecated in v3.1.0)
feat(ui)!: `shaka.ui.FailReasonCode` has been renamed to `shaka.ui.Overlay.FailReasonCode` (deprecated in v3.1.0)
feat(offline)!: `shaka.offline.Storage.prototype.store()` returns `AbortableOperation` instead of `Promise` (deprecated in v3.0.0)
feat(offline)!: `shaka.offline.Storage.prototype.getStoreInProgress()` has been removed; concurrent operations are supported, so callers don't need to check this (deprecated in v3.0.0)
feat!: `shaka.util.Uint8ArrayUtils.equal` has been replaced by `shaka.util.BufferUtils.equal`, which can handle multiple types of buffers (deprecated in v3.0.0)
feat(manifest)!: `shaka.media.SegmentIndex.prototype.destroy()` has been replaced by `release()`, which is synchronous (deprecated in v3.0.0)
feat(manifest)!: `shaka.media.SegmentIterator.prototype.seek()`, which mutates the iterator, has been replaced by `shaka.media.SegmentIndex.getIteratorForTime()` (deprecated in v3.1.0)
feat(manifest)!: `shaka.media.SegmentIndex.prototype.merge()` has become private; use `mergeAndEvict()` instead (deprecated in v3.2.0)
feat(plugin)!: `AbrManager` plugins must implement the `playbackRateChanged()` method (deprecated in v3.0.0)
feat(plugin)!: `shaka.extern.Cue.prototype.spacer` has been replaced by the more clearly-named `lineBreak` (deprecated in v3.1.0)
feat(plugin)!: `IUIElement` plugins must have a `release()` method (not `destroy()`) (deprecated in v3.0.0)
Many devs using Shaka and wishing to compile the library are required to install all prerequisites on their machine. For docker devs, this is extremely bad as it requires installing Java and Python on OS.
This commit adds a basic configuration for quick compilation via Docker, without requiring any other prerequisites. Improvements can be made in order to allow all Shaka workflow inside Docker.
Suggested in #181
This adds code to allow Shaka Player to play media in sequence
mode, an alternate playback mode that makes the browser ignore
media timestamps, when playing HLS media.
This is important for containerless media formats, as they do not
contain such timestamps.
Changing HLS to not require timestamps also means that we no
longer need to fetch media segments in order to get the start
time, which should lower bandwidth usage and startup delay.
In initial tests, on a simulated 3G network, load latency went down
from an average 3.16s to 2.61s on the HLS version of "Big Buck Bunny:
the Dark Truths of a Video Dev Cartoon"; an improvement of about 17%.
Issue #2337
Change-Id: I507898d74ae30ddfb1bddf8dce643780949fbd9b
Add support for HLS com.apple.streamingkeydelivery through MSE/EME implementation.
Close#3346
## Tests
Tested on:
- Mac 11.6 Safari 15.2
- iOS 15.2 Safari 15.2
- Mac 11.6 Chrome 96 (for potential regressions on Widevine keySystem)
| Mode | DRM API | TS | CMAF (mono-key and multi-keys)
|---|---|---|---|
| file | EME | ✅ | ✅ |
| file | Legacy-prefixed | ✅ | ✅ |
| media-source | EME | **mux-js**: `encrypted` never fired<br />**real MSE**: `encrypted` event received, but with incorrect `sinf` initData (*1) | ✅ |
| media-source | Legacy-prefixed | **mux-js**: `webkitneedkey` never fired<br/>**real MSE**: TBD | 🔴 fails to append media segment to SourceBuffer (init segment ok) `(video:4) – "failed fetch and append: code=3015"` |
## Support table
| Mode | DRM API | TS | CMAF (mono-key and multi-keys)
|---|---|---|---|
| file | EME | ✅ | ✅ |
| file | Legacy-prefixed | ✅ | ✅ |
| media-source | EME | 🚫 `4040: HLS_MSE_ENCRYPTED_MP2T_NOT_SUPPORTED` | ✅ |
| media-source | Legacy-prefixed | 🚫 `4041: HLS_MSE_ENCRYPTED_LEGACY_APPLE_MEDIA_KEYS_NOT_SUPPORTED` |🚫 `4041: HLS_MSE_ENCRYPTED_LEGACY_APPLE_MEDIA_KEYS_NOT_SUPPORTED` |
⚠️ Use EME APIs with multi-keys CMAF makes the video stalling with the audio continuing alone after a short time (~3 minutes in the stream, could be shorter, could be longer). Didn't find an explanation to that yet. I've observed the same behaviour with hls.js code so I don't think this is a player issue.
This refactors the storage mechanism so that the method that
attaches a segment to the manifest is be a stateless async method,
and no longer needs to be in the same session as the method that
stored the manifest.
This is the end of phase one of the work towards allowing Shaka
Player to use background fetch to store assets offline.
This change will allow a service worker to store the segments as
they are downloaded, without having to keep the Shaka Player
instance alive.
Issue #879
Change-Id: I6a3545c57bacaf7229fe8c32669e88c6cc4e4138
This drops the v2.4 guide (no longer maintained), and adds a specific
guide for v3 changes (which are minimal).
Closes#3487
Change-Id: Id2e6d3ce92114ca5685787994cac7a5ed36a86e9
When configuring offline storage in initStorage in initialising storage, an OfflineConfig was used instead of a player config, which worked in v2.5 but not in v3.0. Because of this when the final code was run the progress bar wouldn't work properly as progressCallback was not set.
In live streams, we can evict segments outside the availability window
faster than they disappear from the manifest. If that happens, we used
to evict them several times (add them back in and then evict again).
This caused the eviction counter to increase beyond what it should be
and we had trouble finding segments afterwards.
Closes#3139.
Change-Id: Iafebfaf8e1e9ebb09a64cdf7e09a882115fd8eb6
Make the DASH keySystems configurable, so that any developer could chose to opt-in for recommendation based on DASH DRM UUID.
Example:
player.configure({
dash: {
keySystemsByURI: {
'urn:uuid:9a04f079-9840-4286-ab92-e65be0885f95': 'com.microsoft.playready.recommendation',
}
}
});