The goal is to simplify and abstract feature logic detection. Currently
lots of places depend on various calls to `shaka.util.Platform` and
mainteinance of this is hard & not easy to read.
By introducing device API ideally rest of the player logic would look
into device features instead of directly checking platform. Additionally
we can more easily cache needed values, so we won't have to parse user
agent several times anymore.
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Co-authored-by: Álvaro Velad Galván <ladvan91@hotmail.com>
Adding EC-3 test case for codec switching integration suite, as some
platforms, i.e. Tizen 3 do not support Opus
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Co-authored-by: Álvaro Velad Galván <ladvan91@hotmail.com>
The state engine mechanism, designed for the player class, was
over-engineered. The structure of the class makes debugging player
errors unnecessarily annoying, by obfuscating the code-path the error
followed, and in general
has created a significant amount of technical debt.
This changes the player to use an async-await setup for the top-level
operations, laying things out much more cleanly
and linearly.
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Co-authored-by: Álvaro Velad Galván <ladvan91@hotmail.com>