When configuring offline storage in initStorage in initialising storage, an OfflineConfig was used instead of a player config, which worked in v2.5 but not in v3.0. Because of this when the final code was run the progress bar wouldn't work properly as progressCallback was not set.
Since we added support for abortable and concurrent store()
operations, this tutorial has gotten slightly out of date. This
updates those particular details.
Change-Id: I932073b04b100cb201ee6be4dad8d8dba3deff18
The track selection algorithm in the offline tutorial is only an
example, and not a best practice. This change adds comments to make
this clear.
Change-Id: Ic2d2e50505b5b3a05640278016b01a1e9a5f1445
This change include the offline tutorial to show users how to set up
storage and use offline playback.
Change-Id: I470bfc6761a433116a766d338ac2a87eee1bde28