According to @beaufortfrancois, we should no longer be using protocol-
relative URIs. He quotes this passage from Paul Irish:
> Now that SSL is encouraged for everyone and doesn’t have performance
> concerns, this technique is now an anti-pattern. If the asset you
> need is available on SSL, then always use the https:// asset.
> Allowing the snippet to request over HTTP opens the door for attacks
> like the recent Github Man-on-the-side attack. It’s always safe to
> request HTTPS assets even if your site is on HTTP, however the
> reverse is not true.
Source: https://www.paulirish.com/2010/the-protocol-relative-url/
This change was begun with the following command:
git grep -l "'//" | xargs sed -i "s@'//@'https://@g"
Some changes made by that command were false-positives, which I then
reverted manually. Others required additional cleanup to meet style
rules.
I've also just discovered that the "max-len" rule in eslint's Google
style config exempts URIs, so there's no need to disable the max-len
rule on URIs in the assets list. These have been removed in the asset
list where unnecessary.
Finally, testing these updated URIs led to the discovery that two of
our third-party demo assets are no longer available. One URI needed
to be updated. The other had no obvious replacement, so it was
removed.
Closes#1390
Change-Id: I2fe23faec04f1904c1741236b364d5089900092a
Instead of using the uncompiled library, which some app developers
have been confused about, recommend the use of the much simpler debug
library, which offers many of the same advantages.
Thanks to @jpmedley for pointing out the complexities of using the
uncompiled build.
Change-Id: I771a2b5a98152a67807629538d8537721177399f
This updates the debugging tutorial to clarify a few things:
- Formatting in the sample console output is not exact
- Log level should be set in the top of initApp() before we construct
the Player object
- Verbose messages are only seen after we change the log level and
reload
Closes#653
Change-Id: Id0d7dabff225c3d82a9c54c05bb356a0bfa9b241
In the tutorial, I mentioned clicking the error. That is a feature of
the demo app and does not apply in context.
This reverts the tutorial part of Change-Id
I988a40c882adf7c3c9da856e7c850649efecadcf
Change-Id: I782a5ebc2fc7bf744e2cb67890aae28a7817029a
When an error is shown by the demo app, that error is now a link to
the docs for that specific error code.
Also updates the debugging tutorial to mention that this is clickable.
Closes#553
Change-Id: I988a40c882adf7c3c9da856e7c850649efecadcf
This should be less awkward and artificial, and focuses more on the
debugging tools available than trying to solve a fictional problem.
Change-Id: Idc451115b777cea3ba84f68d489fe817f8bf0350
- Add prereqs section
- Add architecture diagrams
- Adjust doc margins
- Change some wording and fix typos
- Convert alert() to console.error() in basic usage tutorial
- Expand prose in debugging tutorial
- Add comments about asynchronous methods
- Expand description of Closure base
- Change some links to source rather than API docs
- Clarify some vague language
- Refactor some of the plugin text
Modified jsdoc to add a new 'linksource' tag to link directly to the
source code for an entity.
Change-Id: I6b879050fc59917ce98954a4fabd8afca60af456
- Update tutorial link in README
- Fix python version in README
- Move jsdoc conf to docs/ folder
- Add API docs main page
- Change style of inline code blocks
- Don't repeat tutorial title in jsdoc template
- (makes it easier to read tutorials on github as MD)
- Add tutorials for:
- Welcome to Shaka
- Basic Usage
- Debugging
- Configuration
- Networking and Buffering Configuration
- DRM Configuration
- License Server Authentication
- Plugins
- Tutorials still to come:
- License Headers and Track Restrictions
- Special Considerations for Live
- v2 Upgrade Guide
Change-Id: I16401c216cf4023d9097750ac7f6090c68bf3c9b