This is part of adding a new conformance rule to add additional type
safety. This will disallow using properties of unknown types or using
unknown properties.
The first parts will be fixing errors caused by the new rule. These
are backwards compatible, so can be applied before the rule is enabled.
Once all the errors and bugs are fixed, the rule will be enabled.
Change-Id: I48335fc6659d3c33a6d55b00d087b59410c79cf7
The old definition using a union with a Function causes problems. The
compiler tends to treat this as an unknown type, so we loose type
safety. The new types ensure full type safety, at the cost of needing
to "convert" the spy when it is used as a function.
Change-Id: I98ebd9dffd9cb865d0cf5d03db0fb5d6ea001ed3
The callback parameter should have a different name from the input
parameter for the comparison between requests to make sense.
Change-Id: I7157bc083d7b4a94fe59db0e5d3547db718af9f6
This adds a severity field to Error objects. This can be used to
detect whether an error is recoverable. All the same errors are still
reported so the field can be ignored.
There are two possible values:
* RECOVERABLE means that the Player will try to recover from the error
* CRITICAL means the Player will be unable to continue and must call
load() again
Closes#564
Change-Id: Ie2c5468340c13e7a288b99690ab65b7ecc0a6b29
This adds a field to the network response that will indicate that the
response was from a cache and should be ignored for bandwidth
estimation.
Change-Id: I6b02e9d4fb3be02731bdf0a2a46bc5ce5f11e302
This allows the networking plugins to pass the duration it took for
the request. For example, if a plugin were pre-fetching the segment,
this allows the plugin to tell NetworkingEngine about how long it
really took to download.
Closes#621
Change-Id: Ie67e3f99389cf02d5b4a345bde06ccc418b6e91c
The test flake was caused by a leaked instance of Playhead interfering
with NetworkingEngine unit tests. The quickest way to reproduce a
failure on the networking tests was to focus the unit tests for
Playhead and NetworkingEngine and run the suite on IE11.
Playhead tests tear down the Playhead object after each test.
However, one test created two Playheads, effectively leaking one.
That leaked Playhead would continue to poll the fake video element
after the test was complete. Polling used setTimeout.
The NetworkingEngine unit tests would mock setTimeout and show that
the engine was calling it appropriately. However, the leaked Playhead
would also call setTimeout during the NetworkingEngine test, which
would cause an expectation on the number of calls to fail.
The Playhead tests should clean up after themselves, but the
NetworkingEngine tests should not have to mock global setTimeout in
the first place. This change not only fixes the Playhead tests, but
isolates NetworkingEngine's use of setTimeout to a private method
which can be mocked without affecting global state.
Change-Id: I94dd7f6c39c25f81c7e4122895ab5fae0feef2cb
This hides 6 tests behind the --quarantined flag. Without this flag,
these tests will be skipped. This allows us to get consistent results
from the build bot while we work to fix these tests.
Change-Id: I6cf3921228da1831f71a89cd5802ea48c66752bd