Files
shaka-player/lib/util/timer.js
T
Aaron Vaage 9e180712f4 Update Timer to ES6
Updated the shaka.util.Timer class to ES6. In this upgrade, the implementation
was slightly changed to make better use of arrow-functions.

Documentation for the class was expanded on to better document how multiple
calls to start would work. To ensure consistency, both "schedule*" methods were
merged into a single "start" method.

Issue #1157

Change-Id: Iae86cae4d9cb751f0985ef20c371c0023c40bd53
2018-12-21 23:39:54 +00:00

107 lines
2.8 KiB
JavaScript

/**
* @license
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
goog.provide('shaka.util.Timer');
/**
* A timer allows a single function to be executed at a later time or at
* regular intervals.
*
* @final
* @export
*/
shaka.util.Timer = class {
/**
* Create a new timer. A timer is committed to a single callback function.
* While there is no technical reason to do this, it is far easier to
* understand and use timers when they are connected to one functional idea.
*
* @param {function()} onTick
*/
constructor(onTick) {
/**
* Each time our timer "does work", we call that a "tick". The name comes
* from old analog clocks.
*
* @private {function()}
*/
this.onTick_ = onTick;
/**
* When we schedule a timeout, it will give us an id for it. We can use this
* id to cancel it anytime before it executes.
*
* @private {?number}
*/
this.pendingTickId_ = null;
}
/**
* Start the timer. The timer will tick in |delayInSeconds|. If
* |repeating| is |true|, the timer will keep ticking until |stop| is
* called.
*
* Calling |start| on a running timer will override any previous calls to
* |start|.
*
* @param {number} delayInSeconds
* @param {boolean} repeating
* @export
*/
start(delayInSeconds, repeating) {
/** @type {number} */
const delayInMs = delayInSeconds * 1000;
/**
* Wrap our |onTick_| callback with a function that will handle rescheduling
* the callback.
*
* @type {function()}
*/
const tick = () => {
this.onTick_();
this.pendingTickId_ = repeating ?
setTimeout(tick, delayInMs) :
null;
};
// Later calls to |start| override earlier calls to |start|, so cancel any
// pending ticks.
if (this.pendingTickId_ != null) {
clearTimeout(this.pendingTickId_);
}
this.pendingTickId_ = setTimeout(tick, delayInMs);
}
/**
* Stop the timer and cancel any pending ticks. The timer is still usable
* after calling |stop|.
*
* @export
*/
stop() {
if (this.pendingTickId_ != null) {
clearTimeout(this.pendingTickId_);
}
this.pendingTickId_ = null;
}
};