Files
shaka-player/ui/range_element.js
T
Matthias c9bc10d399 Fix seek bar on iOS (#2036)
Use touch events to sync the range element's value when the bar is touched.

This means you no longer have to touch the tiny ball on the seek bar on iOS.

Fixes #1918
2019-07-16 12:41:33 -07:00

177 lines
4.6 KiB
JavaScript

/**
* @license
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
goog.provide('shaka.ui.RangeElement');
goog.require('shaka.ui.Element');
goog.require('shaka.util.Dom');
/**
* A range element, built to work across browsers.
*
* In particular, getting styles to work right on IE requires a specific
* structure.
*
* This also handles the case where the range element is being manipulated and
* updated at the same time. This can happen when seeking during playback or
* when casting.
*
* @extends {shaka.ui.Element}
* @export
*/
shaka.ui.RangeElement = class extends shaka.ui.Element {
/**
* @param {!HTMLElement} parent
* @param {!shaka.ui.Controls} controls
* @param {!Array.<string>} containerClassNames
* @param {!Array.<string>} barClassNames
*/
constructor(parent, controls, containerClassNames, barClassNames) {
super(parent, controls);
/**
* This container is to support IE 11. See detailed notes in
* less/range_elements.less for a complete explanation.
* @protected {!HTMLElement}
*/
this.container = shaka.util.Dom.createHTMLElement('div');
this.container.classList.add('shaka-range-container');
this.container.classList.add(...containerClassNames);
/** @private {boolean} */
this.isChanging_ = false;
/** @protected {!HTMLInputElement} */
this.bar =
/** @type {!HTMLInputElement} */ (document.createElement('input'));
this.bar.classList.add('shaka-range-element');
this.bar.classList.add(...barClassNames);
this.bar.type = 'range';
// TODO(#2027): step=any causes keyboard nav problems on IE 11.
this.bar.step = 'any';
this.bar.min = '0';
this.bar.max = '1';
this.bar.value = '0';
this.container.appendChild(this.bar);
this.parent.appendChild(this.container);
this.eventManager.listen(this.bar, 'mousedown', () => {
this.isChanging_ = true;
this.onChangeStart();
});
this.eventManager.listen(this.bar, 'touchstart', (e) => {
this.isChanging_ = true;
this.setBarValueForTouch_(e);
this.onChangeStart();
}, {passive: true});
this.eventManager.listen(this.bar, 'input', () => {
this.onChange();
});
this.eventManager.listen(this.bar, 'touchmove', (e) => {
this.setBarValueForTouch_(e);
this.onChange();
});
this.eventManager.listen(this.bar, 'touchend', (e) => {
this.isChanging_ = false;
this.setBarValueForTouch_(e);
this.onChangeEnd();
});
this.eventManager.listen(this.bar, 'mouseup', () => {
this.isChanging_ = false;
this.onChangeEnd();
});
}
/**
* @param {number} min
* @param {number} max
*/
setRange(min, max) {
this.bar.min = min;
this.bar.max = max;
}
/**
* Called when user interaction begins.
* To be overridden by subclasses.
*/
onChangeStart() {}
/**
* Called when a new value is set by user interaction.
* To be overridden by subclasses.
*/
onChange() {}
/**
* Called when user interaction ends.
* To be overridden by subclasses.
*/
onChangeEnd() {}
/** @return {number} */
getValue() {
return parseFloat(this.bar.value);
}
/** @param {number} value */
setValue(value) {
// The user interaction overrides any external values being pushed in.
if (this.isChanging_) {
return;
}
this.bar.value = value;
}
/**
* Synchronize the touch position with the range value.
* Comes in handy on iOS, where users have to grab the handle in order
* to start seeking.
* @param {Event} event
* @private
*/
setBarValueForTouch_(event) {
event.preventDefault();
const changedTouch = /** @type {TouchEvent} */ (event).changedTouches[0];
const rect = this.bar.getBoundingClientRect();
// Calculate the range value based on the touch position.
let value = (this.bar.max / rect.width) *
(changedTouch.clientX - rect.left);
// Keep value within bounds.
if (value < this.bar.min) {
value = this.bar.min;
} else if (value > this.bar.max) {
value = this.bar.max;
}
this.bar.value = value;
}
};