mirror of
https://github.com/shaka-project/shaka-player.git
synced 2026-06-14 15:56:38 +03:00
fbbd63d96b
This change fixes tests on Chromecast by loading tests later in the process. Test scripts are now dynamically inserted by boot.js, rather than loaded by Karma. The bootstrapping code then awaits the completion of that before starting the Karma frameworks (Jasmine) to run the tests. This also removes the use of goog.provide/goog.require in tests and test utils. We don't need to load test utils or library sources dynamically in each test, and this gives us more explicit control over script loading and ordering. Closes #4094
970 lines
28 KiB
JavaScript
970 lines
28 KiB
JavaScript
/*! @license
|
|
* Shaka Player
|
|
* Copyright 2016 Google LLC
|
|
* SPDX-License-Identifier: Apache-2.0
|
|
*/
|
|
|
|
describe('Player Load Graph', () => {
|
|
const SMALL_MP4_CONTENT_URI = '/base/test/test/assets/small.mp4';
|
|
|
|
/** @type {!HTMLVideoElement} */
|
|
let video;
|
|
/** @type {shaka.Player} */
|
|
let player;
|
|
|
|
/** @type {!jasmine.Spy} */
|
|
let stateChangeSpy;
|
|
|
|
/** @type {!jasmine.Spy} */
|
|
let stateIdleSpy;
|
|
|
|
beforeAll(() => {
|
|
video = shaka.test.UiUtils.createVideoElement();
|
|
document.body.appendChild(video);
|
|
});
|
|
|
|
afterAll(() => {
|
|
document.body.removeChild(video);
|
|
});
|
|
|
|
beforeEach(() => {
|
|
stateChangeSpy = jasmine.createSpy('stateChange');
|
|
stateIdleSpy = jasmine.createSpy('stateIdle');
|
|
});
|
|
|
|
/**
|
|
* @param {HTMLMediaElement} attachedTo
|
|
*/
|
|
function createPlayer(attachedTo) {
|
|
player = new shaka.Player(attachedTo);
|
|
player.addEventListener(
|
|
'onstatechange',
|
|
shaka.test.Util.spyFunc(stateChangeSpy));
|
|
player.addEventListener(
|
|
'onstateidle',
|
|
shaka.test.Util.spyFunc(stateIdleSpy));
|
|
}
|
|
|
|
// Even though some test will destroy the player, we want to make sure that
|
|
// we don't allow the player to stay attached to the video element.
|
|
afterEach(async () => {
|
|
await player.destroy();
|
|
});
|
|
|
|
it('attach and initialize media source when constructed with media element',
|
|
async () => {
|
|
expect(video.src).toBeFalsy();
|
|
|
|
createPlayer(/* attachedTo= */ video);
|
|
|
|
// Wait until we enter the media source state.
|
|
await new Promise((resolve) => {
|
|
whenEnteringState('media-source', resolve);
|
|
});
|
|
|
|
expect(video.src).toBeTruthy();
|
|
});
|
|
|
|
it('does not set video.src when no video is provided', async () => {
|
|
expect(video.src).toBeFalsy();
|
|
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
// Wait until the player has hit an idle state (no more internal loading
|
|
// actions).
|
|
await spyIsCalled(stateIdleSpy);
|
|
|
|
expect(video.src).toBeFalsy();
|
|
});
|
|
|
|
it('attach + initializeMediaSource=true will initialize media source',
|
|
async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
expect(video.src).toBeFalsy();
|
|
await player.attach(video, /* initializeMediaSource= */ true);
|
|
expect(video.src).toBeTruthy();
|
|
});
|
|
|
|
it('attach + initializeMediaSource=false will not intialize media source',
|
|
async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
expect(video.src).toBeFalsy();
|
|
await player.attach(video, /* initializeMediaSource= */ false);
|
|
expect(video.src).toBeFalsy();
|
|
});
|
|
|
|
it('unload + initializeMediaSource=false does not initialize media source',
|
|
async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
await player.attach(video);
|
|
await player.load('test:sintel');
|
|
|
|
await player.unload(/* initializeMediaSource= */ false);
|
|
expect(video.src).toBeFalsy();
|
|
});
|
|
|
|
it('unload + initializeMediaSource=true initializes media source',
|
|
async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
await player.attach(video);
|
|
await player.load('test:sintel');
|
|
|
|
await player.unload(/* initializeMediaSource= */ true);
|
|
expect(video.src).toBeTruthy();
|
|
});
|
|
|
|
// There was a bug when calling unload before calling load would cause
|
|
// the load to continue before the (first) unload was complete.
|
|
// https://github.com/shaka-project/shaka-player/issues/612
|
|
it('load will wait for unload to finish', async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
await player.attach(video);
|
|
await player.load('test:sintel');
|
|
|
|
// We are going to call |unload| and |load| right after each other. What
|
|
// we expect to see is that the player is fully unloaded before the load
|
|
// occurs.
|
|
|
|
const unload = player.unload();
|
|
const load = player.load('test:sintel');
|
|
|
|
await unload;
|
|
await load;
|
|
|
|
expect(getVisitedStates()).toEqual([
|
|
'attach',
|
|
|
|
// First call to |load|.
|
|
'media-source',
|
|
'manifest-parser',
|
|
'manifest',
|
|
'drm-engine',
|
|
'load',
|
|
|
|
// Our call to |unload| would have started the transition to
|
|
// "unloaded", but since we called |load| right away, the transition
|
|
// to "unloaded" was most likely done by the call to |load|.
|
|
'unload',
|
|
'attach',
|
|
'media-source',
|
|
'manifest-parser',
|
|
'manifest',
|
|
'drm-engine',
|
|
'load',
|
|
]);
|
|
});
|
|
|
|
it('load and unload can be called multiple times', async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
await player.attach(video);
|
|
|
|
await player.load('test:sintel');
|
|
await player.unload();
|
|
|
|
await player.load('test:sintel');
|
|
await player.unload();
|
|
|
|
expect(getVisitedStates()).toEqual([
|
|
'attach',
|
|
'media-source',
|
|
|
|
// Load and unload 1
|
|
'manifest-parser',
|
|
'manifest',
|
|
'drm-engine',
|
|
'load',
|
|
'unload',
|
|
'attach',
|
|
'media-source',
|
|
|
|
// Load and unload 2
|
|
'manifest-parser',
|
|
'manifest',
|
|
'drm-engine',
|
|
'load',
|
|
'unload',
|
|
'attach',
|
|
'media-source',
|
|
]);
|
|
});
|
|
|
|
it('load can be called multiple times', async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
await player.attach(video);
|
|
|
|
await player.load('test:sintel');
|
|
await player.load('test:sintel');
|
|
await player.load('test:sintel');
|
|
|
|
expect(getVisitedStates()).toEqual([
|
|
'attach',
|
|
|
|
// Load 1
|
|
'media-source',
|
|
'manifest-parser',
|
|
'manifest',
|
|
'drm-engine',
|
|
'load',
|
|
|
|
// Load 2
|
|
'unload',
|
|
'attach',
|
|
'media-source',
|
|
'manifest-parser',
|
|
'manifest',
|
|
'drm-engine',
|
|
'load',
|
|
|
|
// Load 3
|
|
'unload',
|
|
'attach',
|
|
'media-source',
|
|
'manifest-parser',
|
|
'manifest',
|
|
'drm-engine',
|
|
'load',
|
|
]);
|
|
});
|
|
|
|
it('load will interrupt load', async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
await player.attach(video);
|
|
|
|
const load1 = player.load('test:sintel');
|
|
const load2 = player.load('test:sintel');
|
|
|
|
// Load 1 should have been interrupted because of load 2.
|
|
await expectAsync(load1).toBeRejected();
|
|
// Load 2 should finish with no issues.
|
|
await load2;
|
|
});
|
|
|
|
it('unload will interrupt load', async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
await player.attach(video);
|
|
|
|
const load = player.load('test:sintel');
|
|
const unload = player.unload();
|
|
|
|
await expectAsync(load).toBeRejected();
|
|
await unload;
|
|
|
|
// We should never have gotten into the loaded state.
|
|
expect(getVisitedStates()).not.toContain('load');
|
|
});
|
|
|
|
it('destroy will interrupt load', async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
await player.attach(video);
|
|
|
|
const load = player.load('test:sintel');
|
|
const destroy = player.destroy();
|
|
|
|
await expectAsync(load).toBeRejected();
|
|
await destroy;
|
|
|
|
// We should never have gotten into the loaded state.
|
|
expect(getVisitedStates()).not.toContain('load');
|
|
});
|
|
|
|
// When |destroy| is called, the player should move through the unload state
|
|
// on its way to the detached state.
|
|
it('destroy will unload and then detach', async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
await player.attach(video);
|
|
|
|
await player.load('test:sintel');
|
|
await player.destroy();
|
|
|
|
// We really only care about the last two elements (unload and detach),
|
|
// however the test is easier to read if we list the full chain.
|
|
expect(getVisitedStates()).toEqual([
|
|
'attach',
|
|
'media-source',
|
|
'manifest-parser',
|
|
'manifest',
|
|
'drm-engine',
|
|
'load',
|
|
'unload',
|
|
'detach',
|
|
]);
|
|
});
|
|
|
|
// Calling |unload| multiple times should not cause any problems. Calling
|
|
// |unload| after another |unload| call should just have the player re-enter
|
|
// the state it was waiting in.
|
|
it('unloading multiple times is okay', async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
await player.attach(video);
|
|
|
|
await player.load('test:sintel');
|
|
await player.unload();
|
|
await player.unload();
|
|
|
|
expect(getVisitedStates()).toEqual([
|
|
// |player.attach|
|
|
'attach',
|
|
'media-source',
|
|
|
|
// |player.load|
|
|
'manifest-parser',
|
|
'manifest',
|
|
'drm-engine',
|
|
'load',
|
|
|
|
// |player.unload| (first call)
|
|
'unload',
|
|
'attach',
|
|
'media-source',
|
|
|
|
// |player.unload| (second call)
|
|
'unload',
|
|
'attach',
|
|
'media-source',
|
|
]);
|
|
});
|
|
|
|
// When we destroy, it will allow a current unload operation to occur even
|
|
// though we are going to unload and detach as part of |destroy|.
|
|
it('destroy will not interrupt unload', async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
await player.attach(video);
|
|
await player.load('test:sintel');
|
|
|
|
const unload = player.unload();
|
|
const destroy = player.destroy();
|
|
|
|
await unload;
|
|
await destroy;
|
|
});
|
|
|
|
// While out tests will naturally test this (because we destroy in
|
|
// afterEach), this test will explicitly express our intentions to support
|
|
// the use-case of calling |destroy| multiple times on a player instance.
|
|
it('destroying multiple times is okay', async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
await player.attach(video);
|
|
await player.load('test:sintel');
|
|
|
|
await player.destroy();
|
|
await player.destroy();
|
|
});
|
|
|
|
// As a regression test for Issue #1570, this checks that when we
|
|
// pre-initialize media source engine, we do not re-create the media source
|
|
// instance when loading.
|
|
it('pre-initialized media source is used when player continues loading',
|
|
async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
// After we attach and initialize media source, we should just see
|
|
// two states in our history.
|
|
await player.attach(video, /* initializeMediaSource= */ true);
|
|
expect(getVisitedStates()).toEqual([
|
|
'attach',
|
|
'media-source',
|
|
]);
|
|
|
|
// When we load, the only change in the visited states should be that
|
|
// we added "load".
|
|
await player.load('test:sintel');
|
|
expect(getVisitedStates()).toEqual([
|
|
'attach',
|
|
'media-source',
|
|
'manifest-parser',
|
|
'manifest',
|
|
'drm-engine',
|
|
'load',
|
|
]);
|
|
});
|
|
|
|
// We want to make sure that we can interrupt the load process at key-points
|
|
// in time. After each node in the graph, we should be able to reroute and do
|
|
// something different.
|
|
//
|
|
// To test this, we test that we can successfully unload the player after each
|
|
// node after attached. We exclude the nodes before (and including) attach
|
|
// since unloading will put us back at attach (creating a infinite loop).
|
|
describe('interrupt after', () => {
|
|
/**
|
|
* Given the name of a state, tell the player to load content but unload
|
|
* when it reaches |state|. The load should be interrupted and the player
|
|
* should return to the unloaded state.
|
|
*
|
|
* @param {string} state
|
|
* @return {!Promise}
|
|
*/
|
|
async function testInterruptAfter(state) {
|
|
createPlayer(/* attachedTo= */ null);
|
|
|
|
let pendingUnload;
|
|
whenEnteringState(state, () => {
|
|
pendingUnload = player.unload(/* initMediaSource= */ false);
|
|
});
|
|
|
|
// We attach manually so that we had time to override the state change
|
|
// spy's action.
|
|
await player.attach(video);
|
|
await expectAsync(player.load('test:sintel')).toBeRejected();
|
|
|
|
// By the time that |player.load| failed, we should have started
|
|
// |player.unload|.
|
|
expect(pendingUnload).toBeTruthy();
|
|
await pendingUnload;
|
|
}
|
|
|
|
it('media source', async () => {
|
|
await testInterruptAfter('media-source');
|
|
});
|
|
|
|
it('manifest-parser', async () => {
|
|
await testInterruptAfter('manifest-parser');
|
|
});
|
|
|
|
it('manifest', async () => {
|
|
await testInterruptAfter('manifest');
|
|
});
|
|
|
|
it('drm-engine', async () => {
|
|
await testInterruptAfter('drm-engine');
|
|
});
|
|
});
|
|
|
|
describe('error handling', () => {
|
|
beforeEach(() => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
});
|
|
|
|
it('returns to attach after load error', async () => {
|
|
// The easiest way we can inject an error is to fail fetching the
|
|
// manifest. To do this, we force the network request by throwing an error
|
|
// in a request filter. The specific error does not matter.
|
|
const networkingEngine = player.getNetworkingEngine();
|
|
expect(networkingEngine).toBeTruthy();
|
|
networkingEngine.registerRequestFilter(() => {
|
|
throw new shaka.util.Error(
|
|
shaka.util.Error.Severity.CRITICAL,
|
|
shaka.util.Error.Category.NETWORK,
|
|
shaka.util.Error.Code.REQUEST_FILTER_ERROR);
|
|
});
|
|
|
|
// Make the two requests one-after-another so that we don't have any idle
|
|
// time between them.
|
|
const attachRequest = player.attach(video);
|
|
const loadRequest = player.load('test:sintel');
|
|
|
|
await attachRequest;
|
|
await expectAsync(loadRequest).toBeRejected();
|
|
|
|
// Wait a couple interrupter cycles to allow the player to enter idle
|
|
// state.
|
|
const event = await spyIsCalled(stateIdleSpy);
|
|
|
|
// Since attached and loaded in the same interrupter cycle, there won't be
|
|
// any idle time until we finish failing to load. We expect to idle in
|
|
// attach.
|
|
expect(event.state).toBe('attach');
|
|
});
|
|
});
|
|
|
|
// Some platforms will not have media source support, so we want to make sure
|
|
// that the player will behave as expected when media source is missing.
|
|
describe('without media source', () => {
|
|
let mediaSource;
|
|
|
|
beforeEach(async () => {
|
|
// Remove our media source support. In order to remove it, we need to set
|
|
// it via [] notation or else closure will stop us.
|
|
mediaSource = window.MediaSource;
|
|
window['MediaSource'] = undefined;
|
|
|
|
createPlayer(/* attachTo= */ null);
|
|
await spyIsCalled(stateIdleSpy);
|
|
});
|
|
|
|
afterEach(() => {
|
|
// Restore our media source support to what it was before. If we did not
|
|
// have support before, this will do nothing.
|
|
window['MediaSource'] = mediaSource;
|
|
});
|
|
|
|
it('attaching ignores init media source flag', async () => {
|
|
// Normally the player would initialize media source after attaching to
|
|
// the media element, however since we don't support media source, it
|
|
// should stop at the attach state.
|
|
player.attach(video, /* initMediaSource= */ true);
|
|
|
|
const event = await spyIsCalled(stateIdleSpy);
|
|
expect(event.state).toBe('attach');
|
|
});
|
|
|
|
it('loading ignores media source path', async () => {
|
|
await player.attach(video, /* initMediaSource= */ false);
|
|
|
|
// Normally the player would load content like this with the media source
|
|
// path, but since we don't have media source support, it should use the
|
|
// src= path.
|
|
player.load(SMALL_MP4_CONTENT_URI);
|
|
|
|
const event = await spyIsCalled(stateIdleSpy);
|
|
expect(event.state).toBe('src-equals');
|
|
});
|
|
|
|
it('unloading ignores init media source flag', async () => {
|
|
await player.attach(video, /* initMediaSource= */ false);
|
|
await player.load(SMALL_MP4_CONTENT_URI);
|
|
|
|
// Normally the player would try to go to the media source state because
|
|
// we are saying to initialize media source after unloading, but since we
|
|
// don't have media source, it should stop at the attach state.
|
|
player.unload(/* initMediaSource= */ true);
|
|
|
|
const event = await spyIsCalled(stateIdleSpy);
|
|
expect(event.state).toBe('attach');
|
|
});
|
|
});
|
|
|
|
// We want to make sure that we can move from any state to any of our
|
|
// destination states. This means moving to a state (directly or indirectly)
|
|
// and then telling it to go to one of our destination states (e.g. attach,
|
|
// load with media source, load with src=).
|
|
describe('routing', () => {
|
|
beforeEach(async () => {
|
|
createPlayer(/* attachedTo= */ null);
|
|
await spyIsCalled(stateIdleSpy);
|
|
});
|
|
|
|
it('goes from detach to detach', async () => {
|
|
await startIn('detach');
|
|
await goTo('detach');
|
|
});
|
|
|
|
it('goes from detach to attach', async () => {
|
|
await startIn('detach');
|
|
await goTo('attach');
|
|
});
|
|
|
|
it('goes from detach to media source', async () => {
|
|
await startIn('detach');
|
|
await goTo('media-source');
|
|
});
|
|
|
|
it('goes from attach to detach', async () => {
|
|
await startIn('attach');
|
|
await goTo('detach');
|
|
});
|
|
|
|
it('goes from attach to attach', async () => {
|
|
await startIn('attach');
|
|
await goTo('attach');
|
|
});
|
|
|
|
it('goes from attach to media source', async () => {
|
|
await startIn('attach');
|
|
await goTo('media-source');
|
|
});
|
|
|
|
it('goes from attach to load', async () => {
|
|
await startIn('attach');
|
|
await goTo('load');
|
|
});
|
|
|
|
it('goes from attach to src equals', async () => {
|
|
await startIn('attach');
|
|
await goTo('src-equals');
|
|
});
|
|
|
|
it('goes from media source to detach', async () => {
|
|
await startIn('media-source');
|
|
await goTo('detach');
|
|
});
|
|
|
|
it('goes from media source to attach', async () => {
|
|
await startIn('media-source');
|
|
await goTo('attach');
|
|
});
|
|
|
|
it('goes from media source to media source', async () => {
|
|
await startIn('media-source');
|
|
await goTo('media-source');
|
|
});
|
|
|
|
it('goes from media source to load', async () => {
|
|
await startIn('media-source');
|
|
await goTo('load');
|
|
});
|
|
|
|
it('goes from media source to src equals', async () => {
|
|
await startIn('media-source');
|
|
await goTo('src-equals');
|
|
});
|
|
|
|
it('goes from load to detach', async () => {
|
|
await startIn('load');
|
|
await goTo('detach');
|
|
});
|
|
|
|
it('goes from load to attach', async () => {
|
|
await startIn('load');
|
|
await goTo('attach');
|
|
});
|
|
|
|
it('goes from load to media source', async () => {
|
|
await startIn('load');
|
|
await goTo('media-source');
|
|
});
|
|
|
|
it('goes from load to load', async () => {
|
|
await startIn('load');
|
|
await goTo('load');
|
|
});
|
|
|
|
it('goes from load to src equals', async () => {
|
|
await startIn('load');
|
|
await goTo('src-equals');
|
|
});
|
|
|
|
it('goes from src equals to detach', async () => {
|
|
await startIn('src-equals');
|
|
await goTo('detach');
|
|
});
|
|
|
|
it('goes from src equals to attach', async () => {
|
|
await startIn('src-equals');
|
|
await goTo('attach');
|
|
});
|
|
|
|
it('goes from src equals to media source', async () => {
|
|
await startIn('src-equals');
|
|
await goTo('media-source');
|
|
});
|
|
|
|
it('goes from src equals to load', async () => {
|
|
await startIn('src-equals');
|
|
await goTo('load');
|
|
});
|
|
|
|
it('goes from src equals to src equals', async () => {
|
|
await startIn('src-equals');
|
|
await goTo('src-equals');
|
|
});
|
|
|
|
it('goes from manifest parser to detach', async () => {
|
|
await passingThrough('manifest-parser', () => {
|
|
return goTo('detach');
|
|
});
|
|
});
|
|
|
|
it('goes from manifest parser to attach', async () => {
|
|
await passingThrough('manifest-parser', () => {
|
|
return goTo('attach');
|
|
});
|
|
});
|
|
|
|
it('goes from manifest parser to media source', async () => {
|
|
await passingThrough('manifest-parser', () => {
|
|
return goTo('media-source');
|
|
});
|
|
});
|
|
|
|
it('goes from manifest parser to load', async () => {
|
|
await passingThrough('manifest-parser', () => {
|
|
return goTo('load');
|
|
});
|
|
});
|
|
|
|
it('goes from manifest parser to src equals', async () => {
|
|
await passingThrough('manifest-parser', () => {
|
|
return goTo('src-equals');
|
|
});
|
|
});
|
|
|
|
it('goes from manifest to detach', async () => {
|
|
await passingThrough('manifest', () => {
|
|
return goTo('detach');
|
|
});
|
|
});
|
|
|
|
it('goes from manifest to attach', async () => {
|
|
await passingThrough('manifest', () => {
|
|
return goTo('attach');
|
|
});
|
|
});
|
|
|
|
it('goes from manifest to media source', async () => {
|
|
await passingThrough('manifest', () => {
|
|
return goTo('media-source');
|
|
});
|
|
});
|
|
|
|
it('goes from manifest to load', async () => {
|
|
await passingThrough('manifest', () => {
|
|
return goTo('load');
|
|
});
|
|
});
|
|
|
|
it('goes from manifest to src equals', async () => {
|
|
await passingThrough('manifest', () => {
|
|
return goTo('src-equals');
|
|
});
|
|
});
|
|
|
|
it('goes from drm engine to detach', async () => {
|
|
await passingThrough('drm-engine', () => {
|
|
return goTo('detach');
|
|
});
|
|
});
|
|
|
|
it('goes from drm engine to attach', async () => {
|
|
await passingThrough('drm-engine', () => {
|
|
return goTo('attach');
|
|
});
|
|
});
|
|
|
|
it('goes from drm engine to media source', async () => {
|
|
await passingThrough('drm-engine', () => {
|
|
return goTo('media-source');
|
|
});
|
|
});
|
|
|
|
it('goes from drm engine to load', async () => {
|
|
await passingThrough('drm-engine', () => {
|
|
return goTo('load');
|
|
});
|
|
});
|
|
|
|
it('goes from drm engine to src equals', async () => {
|
|
await passingThrough('drm-engine', () => {
|
|
return goTo('src-equals');
|
|
});
|
|
});
|
|
|
|
it('goes from unload to detach', async () => {
|
|
await passingThrough('unload', () => {
|
|
return goTo('detach');
|
|
});
|
|
});
|
|
|
|
it('goes from unload to attach', async () => {
|
|
await passingThrough('unload', () => {
|
|
return goTo('attach');
|
|
});
|
|
});
|
|
|
|
it('goes from unload to media source', async () => {
|
|
await passingThrough('unload', () => {
|
|
return goTo('media-source');
|
|
});
|
|
});
|
|
|
|
it('goes from unload to load', async () => {
|
|
await passingThrough('unload', () => {
|
|
return goTo('load');
|
|
});
|
|
});
|
|
|
|
it('goes from unload to src equals', async () => {
|
|
await passingThrough('unload', () => {
|
|
return goTo('src-equals');
|
|
});
|
|
});
|
|
|
|
/**
|
|
* Put the player into the specific state. This method's purpose is to make
|
|
* it easier to see when the test is assuming the starting state of the
|
|
* player.
|
|
*
|
|
* For states that require the player to be attached to a media element,
|
|
* this will ensure that |attach| is called before making the call to move
|
|
* to the specific state.
|
|
*
|
|
* @param {string} state
|
|
* @return {!Promise}
|
|
*/
|
|
async function startIn(state) {
|
|
/** @type {!Map.<string, function():!Promise>} */
|
|
const actions = new Map()
|
|
.set('detach', async () => {
|
|
await player.detach();
|
|
})
|
|
.set('attach', async () => {
|
|
await player.attach(video, /* initMediaSource= */ false);
|
|
})
|
|
.set('media-source', async () => {
|
|
await player.attach(video, /* initMediaSource= */ true);
|
|
})
|
|
.set('load', async () => {
|
|
await player.attach(video, /* initMediaSource= */ true);
|
|
await player.load('test:sintel');
|
|
})
|
|
.set('src-equals', async () => {
|
|
await player.attach(video, /* initMediaSource= */ false);
|
|
await player.load(SMALL_MP4_CONTENT_URI, 0, 'video/mp4');
|
|
});
|
|
|
|
const action = actions.get(state);
|
|
expect(action).toBeTruthy();
|
|
|
|
// Do not wait for the action to complete, our idle spy makes us wait. We
|
|
// want to know where we stop, so using the idle spy is more accurate in
|
|
// this situation.
|
|
action();
|
|
|
|
// Make sure that the player stops in the state that we asked it go to.
|
|
const event = await spyIsCalled(stateIdleSpy);
|
|
expect(event.state).toBe(state);
|
|
}
|
|
|
|
/**
|
|
* Some states are intermediaries, making it impossible to "start" in them.
|
|
* Instead this method calls |doThis| when we are passing through the state.
|
|
* The goal of this method is to make it possible to test routing when the
|
|
* current route is interrupted to go somewhere.
|
|
*
|
|
* @param {string} state
|
|
* @param {function():!Promise} doThis
|
|
* @return {!Promise}
|
|
*/
|
|
async function passingThrough(state, doThis) {
|
|
/** @type {!Set.<string>} */
|
|
const preLoadStates = new Set([
|
|
'manifest-parser',
|
|
'manifest',
|
|
'drm-engine',
|
|
]);
|
|
|
|
/** @type {!Set.<string>} */
|
|
const postLoadStates = new Set([
|
|
'unload',
|
|
]);
|
|
|
|
// Only a subset of the possible states are actually intermediary states.
|
|
const validState = preLoadStates.has(state) || postLoadStates.has(state);
|
|
expect(validState).toBeTruthy();
|
|
|
|
// We don't await the last action because it should not finish, however we
|
|
// need to handle the failure or else Jasmine will fail with "Unhandled
|
|
// rejection".
|
|
if (preLoadStates.has(state)) {
|
|
await player.attach(video);
|
|
player.load('test:sintel').catch(() => {});
|
|
} else {
|
|
await player.attach(video);
|
|
await player.load('test:sintel');
|
|
player.unload().catch(() => {});
|
|
}
|
|
|
|
return new Promise((resolve, reject) => {
|
|
let called = false;
|
|
|
|
whenEnteringState(state, () => {
|
|
// Make sure we don't execute more than once per promise.
|
|
if (called) {
|
|
return;
|
|
}
|
|
called = true;
|
|
|
|
// We need to call doThis in-sync with entering the state so that it
|
|
// can start in the same interpreter cycle. If we did not do this, the
|
|
// player could have changed states before |doThis| was called.
|
|
doThis().then(resolve, reject);
|
|
});
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Go to a specific state. This does not ensure the current state before
|
|
* starting the state change.
|
|
*
|
|
* @param {string} state
|
|
* @return {!Promise}
|
|
*/
|
|
async function goTo(state) {
|
|
/** @type {!Map.<string, function():!Promise>} */
|
|
const actions = new Map()
|
|
.set('detach', () => {
|
|
return player.detach();
|
|
})
|
|
.set('attach', () => {
|
|
return player.attach(video, /* initMediaSource= */ false);
|
|
})
|
|
.set('media-source', () => {
|
|
return player.attach(video, /* initMediaSource= */ true);
|
|
})
|
|
.set('load', () => {
|
|
return player.load('test:sintel');
|
|
})
|
|
.set('src-equals', () => {
|
|
return player.load(SMALL_MP4_CONTENT_URI, 0, 'video/mp4');
|
|
});
|
|
|
|
const action = actions.get(state);
|
|
expect(action).toBeTruthy();
|
|
|
|
// Do not wait for the action to complete, our idle spy make us wait. We
|
|
// want to know where we stop, so using the idle spy is more accurate in
|
|
// this situation.
|
|
action();
|
|
|
|
const event = await spyIsCalled(stateIdleSpy);
|
|
expect(event.state).toBe(state);
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Get a list of all the states that the walker went through after
|
|
* |beforeEach| finished.
|
|
*
|
|
* @return {!Array.<string>}
|
|
*/
|
|
function getVisitedStates() {
|
|
const states = [];
|
|
for (const call of stateChangeSpy.calls.allArgs()) {
|
|
states.push(call[0].state);
|
|
}
|
|
return states;
|
|
}
|
|
|
|
/**
|
|
* Overwrite our |stateChangeSpy| so that it will do |doThis| when we
|
|
* enter |state|. |doThis| will be executed synchronously to ensure that
|
|
* it is done before the walker does its next action.
|
|
*
|
|
* @param {string} state
|
|
* @param {function()} doThis
|
|
*/
|
|
function whenEnteringState(state, doThis) {
|
|
stateChangeSpy.and.callFake((event) => {
|
|
if (event.state == state) {
|
|
doThis();
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Wrap a spy in a promise so that it will resolve when the spy is called.
|
|
*
|
|
* @param {!jasmine.Spy} spy
|
|
* @return {!Promise}
|
|
*/
|
|
function spyIsCalled(spy) {
|
|
return new Promise((resolve) => {
|
|
spy.and.callFake(resolve);
|
|
});
|
|
}
|
|
});
|