Files
shaka-player/ui/rewind_button.js
T
Joey Parrish f539147d48 fix: Correct license headers in compiled output
This fixes all the license headers in the main library, which corrects
the appearance of the main license in the compiled output.

It seems that the `!` in the header forces the compiler to keep it in
the output.  I believe older compiler releases did this purely based
on `@license`.

Issue #2638

Change-Id: I7f0e918caad10c9af689c9d07672b7fe9be7b2f3
2020-06-09 16:05:09 -07:00

96 lines
2.3 KiB
JavaScript

/*! @license
* Shaka Player
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
goog.provide('shaka.ui.RewindButton');
goog.require('shaka.ui.Element');
goog.require('shaka.ui.Enums');
goog.require('shaka.ui.Locales');
goog.require('shaka.ui.Localization');
goog.require('shaka.util.Dom');
/**
* @extends {shaka.ui.Element}
* @final
* @export
*/
shaka.ui.RewindButton = class extends shaka.ui.Element {
/**
* @param {!HTMLElement} parent
* @param {!shaka.ui.Controls} controls
*/
constructor(parent, controls) {
super(parent, controls);
/** @private {!HTMLButtonElement} */
this.button_ = shaka.util.Dom.createButton();
this.button_.classList.add('material-icons-round');
this.button_.classList.add('shaka-rewind-button');
this.button_.textContent =
shaka.ui.Enums.MaterialDesignIcons.REWIND;
this.parent.appendChild(this.button_);
this.updateAriaLabel_();
this.eventManager.listen(
this.localization, shaka.ui.Localization.LOCALE_UPDATED, () => {
this.updateAriaLabel_();
});
this.eventManager.listen(
this.localization, shaka.ui.Localization.LOCALE_CHANGED, () => {
this.updateAriaLabel_();
});
this.eventManager.listen(this.button_, 'click', () => {
this.rewind_();
});
}
/**
* @private
*/
updateAriaLabel_() {
this.button_.setAttribute(shaka.ui.Constants.ARIA_LABEL,
this.localization.resolve(shaka.ui.Locales.Ids.REWIND));
}
/**
* Cycles trick play rate between -1, -2, -4, and -8.
* @private
*/
rewind_() {
if (!this.video.duration) {
return;
}
const trickPlayRate = this.player.getPlaybackRate();
// Every time the button is clicked, the rate is multiplied by 2,
// unless the rate is at it's slowest (-8), in which case it is
// dropped back to 1.
const newRate = (trickPlayRate > 0 || trickPlayRate < -4) ?
-1 : trickPlayRate * 2;
this.player.trickPlay(newRate);
}
};
/**
* @implements {shaka.extern.IUIElement.Factory}
* @final
*/
shaka.ui.RewindButton.Factory = class {
/** @override */
create(rootElement, controls) {
return new shaka.ui.RewindButton(rootElement, controls);
}
};
shaka.ui.Controls.registerElement(
'rewind', new shaka.ui.RewindButton.Factory());