mirror of
https://github.com/shaka-project/shaka-player.git
synced 2026-06-15 16:06:41 +03:00
f539147d48
This fixes all the license headers in the main library, which corrects the appearance of the main license in the compiled output. It seems that the `!` in the header forces the compiler to keep it in the output. I believe older compiler releases did this purely based on `@license`. Issue #2638 Change-Id: I7f0e918caad10c9af689c9d07672b7fe9be7b2f3
76 lines
1.7 KiB
JavaScript
76 lines
1.7 KiB
JavaScript
/*! @license
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* Shaka Player
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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goog.provide('shaka.util.DelayedTick');
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/**
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* @summary
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* This class wraps a function so that we can defer executing the function by X
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* seconds.
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*
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* @final
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*/
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shaka.util.DelayedTick = class {
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/**
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* @param {function()} onTick
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*/
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constructor(onTick) {
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/** @private {function()} */
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this.onTick_ = onTick;
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/** @private {?function()} */
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this.cancelPending_ = null;
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}
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/**
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* Call |onTick| after |delayInSeconds| has elapsed. If there is already a
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* pending call to |onTick|, the pending call will be canceled.
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*
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* @param {number} delayInSeconds
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* @return {!shaka.util.DelayedTick}
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*/
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tickAfter(delayInSeconds) {
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// We only want one timeout set at a time, so make sure no other timeouts
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// are running.
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this.stop();
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// We will wrap these values in a function to allow us to cancel the timeout
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// we are about to create.
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let alive = true;
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let timeoutId = null;
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this.cancelPending_ = () => {
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window.clearTimeout(timeoutId);
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alive = false;
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};
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// For some reason, a timeout may still execute after we have cleared it in
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// our tests. We will wrap the callback so that we can double-check our
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// |alive| flag.
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const onTick = () => {
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if (alive) {
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this.onTick_();
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}
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};
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timeoutId = window.setTimeout(onTick, delayInSeconds * 1000);
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return this;
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}
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/**
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* Cancel any pending calls to |onTick|. If there are no pending calls to
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* |onTick|, this will be a no-op.
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*/
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stop() {
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if (this.cancelPending_) {
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this.cancelPending_();
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this.cancelPending_ = null;
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}
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}
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};
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