Files
shaka-player/lib/util/destroyer.js
T
Jacob Trimble dc8b007d56 cleanup: Add missing requires.
This is a port of the internal changes: cr/321495405, cr/321592702,
and cr/321594488.

Change-Id: If6a4c4266ed10a70b01442974dbd19329bb5122e
2020-07-16 10:59:49 -07:00

95 lines
2.3 KiB
JavaScript

/*! @license
* Shaka Player
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
goog.provide('shaka.util.Destroyer');
goog.require('shaka.util.Error');
goog.require('shaka.util.PublicPromise');
/**
* @summary
* A utility class to help work with |shaka.util.IDestroyable| objects.
*
* @final
*/
shaka.util.Destroyer = class {
/**
* @param {function():!Promise} callback
* A callback to destroy an object. This callback will only be called once
* regardless of how many times |destroy| is called.
*/
constructor(callback) {
/** @private {boolean} */
this.destroyed_ = false;
/** @private {!shaka.util.PublicPromise} */
this.waitOnDestroy_ = new shaka.util.PublicPromise();
/** @private {function():!Promise} */
this.onDestroy_ = callback;
}
/**
* Check if |destroy| has been called. This returning |true| does not mean
* that the promise returned by |destroy| has resolved yet.
*
* @return {boolean}
* @final
*/
destroyed() {
return this.destroyed_;
}
/**
* Request that the destroy callback be called. Will return a promise that
* will resolve once the callback terminates. The promise will never be
* rejected.
*
* @return {!Promise}
* @final
*/
destroy() {
if (this.destroyed_) {
return this.waitOnDestroy_;
}
// We have started destroying this object, so we should never get here
// again.
this.destroyed_ = true;
return this.onDestroy_().then(
() => { this.waitOnDestroy_.resolve(); },
() => { this.waitOnDestroy_.resolve(); });
}
/**
* Checks if the object is destroyed and throws an error if it is.
* @param {*=} error The inner error, if any.
*/
ensureNotDestroyed(error) {
if (this.destroyed_) {
if (error instanceof shaka.util.Error &&
error.code == shaka.util.Error.Code.OBJECT_DESTROYED) {
throw error;
}
throw shaka.util.Destroyer.destroyedError(error);
}
}
/**
* @param {*=} error The inner error, if any.
* @return {!shaka.util.Error}
*/
static destroyedError(error) {
return new shaka.util.Error(
shaka.util.Error.Severity.CRITICAL,
shaka.util.Error.Category.PLAYER,
shaka.util.Error.Code.OBJECT_DESTROYED,
error);
}
};