Files
shaka-player/lib/util/mutex.js
T
theodab 4425dca283 chore: Remove state engine (#5752)
The state engine mechanism, designed for the player class, was
over-engineered. The structure of the class makes debugging player
errors unnecessarily annoying, by obfuscating the code-path the error
followed, and in general
has created a significant amount of technical debt.
This changes the player to use an async-await setup for the top-level
operations, laying things out much more cleanly
and linearly.

---------

Co-authored-by: Álvaro Velad Galván <ladvan91@hotmail.com>
2023-10-30 23:59:08 -07:00

60 lines
1.2 KiB
JavaScript

/*! @license
* Shaka Player
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
goog.provide('shaka.util.Mutex');
goog.require('shaka.log');
/**
* @summary A simple mutex.
*/
shaka.util.Mutex = class {
/** Constructs the mutex. */
constructor() {
/** @private {?string} */
this.acquiredIdentifier = null;
/** @private {!Array.<function()>} */
this.unlockQueue = [];
}
/**
* Acquires the mutex, as soon as possible.
* @param {string} identifier
* @return {!Promise}
*/
async acquire(identifier) {
shaka.log.v2(identifier + ' has requested mutex');
if (this.acquiredIdentifier) {
await new Promise((resolve) => this.unlockQueue.push(resolve));
}
this.acquiredIdentifier = identifier;
shaka.log.v2(identifier + ' has acquired mutex');
}
/**
* Releases your hold on the mutex.
*/
release() {
shaka.log.v2(this.acquiredIdentifier + ' has released mutex');
if (this.unlockQueue.length > 0) {
this.unlockQueue.shift()();
} else {
this.acquiredIdentifier = null;
}
}
/**
* Completely releases the mutex. Meant for use by the tests.
*/
releaseAll() {
while (this.acquiredIdentifier) {
this.release();
}
}
};