Files
shaka-player/lib/util/object_utils.js
T
Wojciech Tyczyński 6f84e411ed fix(PS4): Fix serverCertificate defaulted to null (#6716)
For some reason on PS4, the check `val.buffer.constructor == ArrayBuffer` returns `false` when it should be `true` which causes the object cloning to return `null` instead of the array buffer.

Modifying this to `val.buffer instanceof ArrayBuffer` now returns true which fixes the issue. This should work across devices.
Original author: @nick-michael

Co-authored-by: Nick Michael <nick-michael@users.noreply.github.com>
2024-05-31 09:44:04 -07:00

93 lines
2.4 KiB
JavaScript

/*! @license
* Shaka Player
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
goog.provide('shaka.util.ObjectUtils');
shaka.util.ObjectUtils = class {
/**
* Performs a deep clone of the given simple object. This does not copy
* prototypes, custom properties (e.g. read-only), or multiple references to
* the same object. If the caller needs these fields, it will need to set
* them after this returns.
*
* @template T
* @param {T} arg
* @return {T}
*/
static cloneObject(arg) {
const seenObjects = new WeakSet();
// This recursively clones the value |val|, using the captured variable
// |seenObjects| to track the objects we have already cloned.
/** @suppress {strictMissingProperties} */
const clone = (val) => {
switch (typeof val) {
case 'undefined':
case 'boolean':
case 'number':
case 'string':
case 'symbol':
case 'function':
return val;
case 'object':
default: {
// typeof null === 'object'
if (!val) {
return val;
}
// This covers Uint8Array and friends, even without a TypedArray
// base-class constructor.
const isTypedArray = val.buffer instanceof ArrayBuffer;
if (isTypedArray) {
return val;
}
if (seenObjects.has(val)) {
return null;
}
const isArray = val.constructor == Array;
if (val.constructor != Object && !isArray) {
return null;
}
seenObjects.add(val);
const ret = isArray ? [] : {};
// Note |name| will equal a number for arrays.
for (const name in val) {
ret[name] = clone(val[name]);
}
// Length is a non-enumerable property, but we should copy it over in
// case it is not the default.
if (isArray) {
ret.length = val.length;
}
return ret;
}
}
};
return clone(arg);
}
/**
* Performs a shallow clone of the given simple object. This does not copy
* prototypes or custom properties (e.g. read-only).
*
* @template T
* @param {T} original
* @return {T}
*/
static shallowCloneObject(original) {
const clone = /** @type {?} */({});
for (const k in original) {
clone[k] = original[k];
}
return clone;
}
};