mirror of
https://github.com/shaka-project/shaka-player.git
synced 2026-06-15 16:06:41 +03:00
b809646614
Previously, shaka.util.StringUtils.fromBytesAutoDetect assumed any character between ' ' and '~' was ASCII. This worked for many cases, but it meant that the method would be unable to determine the encoding of a buffer if there was a newline character near the start. This could be a problem for parsing, for example, JSON. Closes #8336
381 lines
13 KiB
JavaScript
381 lines
13 KiB
JavaScript
/*! @license
|
|
* Shaka Player
|
|
* Copyright 2016 Google LLC
|
|
* SPDX-License-Identifier: Apache-2.0
|
|
*/
|
|
|
|
goog.provide('shaka.util.StringUtils');
|
|
|
|
goog.require('goog.asserts');
|
|
goog.require('shaka.log');
|
|
goog.require('shaka.util.BufferUtils');
|
|
goog.require('shaka.util.Error');
|
|
goog.require('shaka.util.Lazy');
|
|
goog.require('shaka.util.Platform');
|
|
|
|
|
|
/**
|
|
* @namespace shaka.util.StringUtils
|
|
* @summary A set of string utility functions.
|
|
* @export
|
|
*/
|
|
shaka.util.StringUtils = class {
|
|
/**
|
|
* Creates a string from the given buffer as UTF-8 encoding.
|
|
*
|
|
* @param {?BufferSource} data
|
|
* @return {string}
|
|
* @export
|
|
*/
|
|
static fromUTF8(data) {
|
|
if (!data) {
|
|
return '';
|
|
}
|
|
|
|
let uint8 = shaka.util.BufferUtils.toUint8(data);
|
|
// If present, strip off the UTF-8 BOM.
|
|
if (uint8[0] == 0xef && uint8[1] == 0xbb && uint8[2] == 0xbf) {
|
|
uint8 = uint8.subarray(3);
|
|
}
|
|
|
|
if (window.TextDecoder && !shaka.util.Platform.isPS4()) {
|
|
// Use the TextDecoder interface to decode the text. This has the
|
|
// advantage compared to the previously-standard decodeUriComponent that
|
|
// it will continue parsing even if it finds an invalid UTF8 character,
|
|
// rather than stop and throw an error.
|
|
const utf8decoder = new TextDecoder();
|
|
const decoded = utf8decoder.decode(uint8);
|
|
if (decoded.includes('\uFFFD')) {
|
|
shaka.log.alwaysError('Decoded string contains an "unknown character' +
|
|
'" codepoint. That probably means the UTF8 ' +
|
|
'encoding was incorrect!');
|
|
}
|
|
return decoded;
|
|
} else {
|
|
// Homebrewed UTF-8 decoder based on
|
|
// https://en.wikipedia.org/wiki/UTF-8#Encoding
|
|
// Unlike decodeURIComponent, won't throw on bad encoding.
|
|
// In this way, it is similar to TextDecoder.
|
|
|
|
let decoded = '';
|
|
for (let i = 0; i < uint8.length; ++i) {
|
|
// By default, the "replacement character" codepoint.
|
|
let codePoint = 0xFFFD;
|
|
|
|
// Top bit is 0, 1-byte encoding.
|
|
if ((uint8[i] & 0x80) == 0) {
|
|
codePoint = uint8[i];
|
|
|
|
// Top 3 bits of byte 0 are 110, top 2 bits of byte 1 are 10,
|
|
// 2-byte encoding.
|
|
} else if (uint8.length >= i + 2 &&
|
|
(uint8[i] & 0xe0) == 0xc0 &&
|
|
(uint8[i + 1] & 0xc0) == 0x80) {
|
|
codePoint = ((uint8[i] & 0x1f) << 6) |
|
|
((uint8[i + 1] & 0x3f));
|
|
i += 1; // Consume one extra byte.
|
|
|
|
// Top 4 bits of byte 0 are 1110, top 2 bits of byte 1 and 2 are 10,
|
|
// 3-byte encoding.
|
|
} else if (uint8.length >= i + 3 &&
|
|
(uint8[i] & 0xf0) == 0xe0 &&
|
|
(uint8[i + 1] & 0xc0) == 0x80 &&
|
|
(uint8[i + 2] & 0xc0) == 0x80) {
|
|
codePoint = ((uint8[i] & 0x0f) << 12) |
|
|
((uint8[i + 1] & 0x3f) << 6) |
|
|
((uint8[i + 2] & 0x3f));
|
|
i += 2; // Consume two extra bytes.
|
|
|
|
// Top 5 bits of byte 0 are 11110, top 2 bits of byte 1, 2 and 3 are 10,
|
|
// 4-byte encoding.
|
|
} else if (uint8.length >= i + 4 &&
|
|
(uint8[i] & 0xf1) == 0xf0 &&
|
|
(uint8[i + 1] & 0xc0) == 0x80 &&
|
|
(uint8[i + 2] & 0xc0) == 0x80 &&
|
|
(uint8[i + 3] & 0xc0) == 0x80) {
|
|
codePoint = ((uint8[i] & 0x07) << 18) |
|
|
((uint8[i + 1] & 0x3f) << 12) |
|
|
((uint8[i + 2] & 0x3f) << 6) |
|
|
((uint8[i + 3] & 0x3f));
|
|
i += 3; // Consume three extra bytes.
|
|
}
|
|
|
|
// JavaScript strings are a series of UTF-16 characters.
|
|
if (codePoint <= 0xffff) {
|
|
decoded += String.fromCharCode(codePoint);
|
|
} else {
|
|
// UTF-16 surrogate-pair encoding, based on
|
|
// https://en.wikipedia.org/wiki/UTF-16#Description
|
|
const baseCodePoint = codePoint - 0x10000;
|
|
const highPart = baseCodePoint >> 10;
|
|
const lowPart = baseCodePoint & 0x3ff;
|
|
decoded += String.fromCharCode(0xd800 + highPart);
|
|
decoded += String.fromCharCode(0xdc00 + lowPart);
|
|
}
|
|
}
|
|
|
|
return decoded;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Creates a string from the given buffer as UTF-16 encoding.
|
|
*
|
|
* @param {?BufferSource} data
|
|
* @param {boolean} littleEndian
|
|
true to read little endian, false to read big.
|
|
* @param {boolean=} noThrow true to avoid throwing in cases where we may
|
|
* expect invalid input. If noThrow is true and the data has an odd
|
|
* length,it will be truncated.
|
|
* @return {string}
|
|
* @export
|
|
*/
|
|
static fromUTF16(data, littleEndian, noThrow) {
|
|
if (!data) {
|
|
return '';
|
|
}
|
|
|
|
if (!noThrow && data.byteLength % 2 != 0) {
|
|
shaka.log.error('Data has an incorrect length, must be even.');
|
|
throw new shaka.util.Error(
|
|
shaka.util.Error.Severity.CRITICAL, shaka.util.Error.Category.TEXT,
|
|
shaka.util.Error.Code.BAD_ENCODING);
|
|
}
|
|
|
|
// Use a DataView to ensure correct endianness.
|
|
const length = Math.floor(data.byteLength / 2);
|
|
const arr = new Uint16Array(length);
|
|
const dataView = shaka.util.BufferUtils.toDataView(data);
|
|
for (let i = 0; i < length; i++) {
|
|
arr[i] = dataView.getUint16(i * 2, littleEndian);
|
|
}
|
|
return shaka.util.StringUtils.fromCharCode(arr);
|
|
}
|
|
|
|
|
|
/**
|
|
* Creates a string from the given buffer, auto-detecting the encoding that is
|
|
* being used. If it cannot detect the encoding, it will throw an exception.
|
|
*
|
|
* @param {?BufferSource} data
|
|
* @return {string}
|
|
* @export
|
|
*/
|
|
static fromBytesAutoDetect(data) {
|
|
const StringUtils = shaka.util.StringUtils;
|
|
if (!data) {
|
|
return '';
|
|
}
|
|
|
|
const uint8 = shaka.util.BufferUtils.toUint8(data);
|
|
if (uint8[0] == 0xef && uint8[1] == 0xbb && uint8[2] == 0xbf) {
|
|
return StringUtils.fromUTF8(uint8);
|
|
} else if (uint8[0] == 0xfe && uint8[1] == 0xff) {
|
|
return StringUtils.fromUTF16(
|
|
uint8.subarray(2), /* littleEndian= */ false);
|
|
} else if (uint8[0] == 0xff && uint8[1] == 0xfe) {
|
|
return StringUtils.fromUTF16(uint8.subarray(2), /* littleEndian= */ true);
|
|
}
|
|
|
|
const isAscii = (i) => {
|
|
// arr[i] >= horizontal tab && arr[i] <= '~';
|
|
return uint8.byteLength <= i || (uint8[i] >= 0x09 && uint8[i] <= 0x7e);
|
|
};
|
|
|
|
shaka.log.debug(
|
|
'Unable to find byte-order-mark, making an educated guess.');
|
|
if (uint8[0] == 0 && uint8[2] == 0) {
|
|
return StringUtils.fromUTF16(data, /* littleEndian= */ false);
|
|
} else if (uint8[1] == 0 && uint8[3] == 0) {
|
|
return StringUtils.fromUTF16(data, /* littleEndian= */ true);
|
|
} else if (isAscii(0) && isAscii(1) && isAscii(2) && isAscii(3)) {
|
|
return StringUtils.fromUTF8(data);
|
|
}
|
|
|
|
throw new shaka.util.Error(
|
|
shaka.util.Error.Severity.CRITICAL,
|
|
shaka.util.Error.Category.TEXT,
|
|
shaka.util.Error.Code.UNABLE_TO_DETECT_ENCODING);
|
|
}
|
|
|
|
|
|
/**
|
|
* Creates a ArrayBuffer from the given string, converting to UTF-8 encoding.
|
|
*
|
|
* @param {string} str
|
|
* @return {!ArrayBuffer}
|
|
* @export
|
|
*/
|
|
static toUTF8(str) {
|
|
if (window.TextEncoder && !shaka.util.Platform.isPS4()) {
|
|
const utf8Encoder = new TextEncoder();
|
|
return shaka.util.BufferUtils.toArrayBuffer(utf8Encoder.encode(str));
|
|
} else {
|
|
// http://stackoverflow.com/a/13691499
|
|
// Converts the given string to a URI encoded string. If a character
|
|
// falls in the ASCII range, it is not converted; otherwise it will be
|
|
// converted to a series of URI escape sequences according to UTF-8.
|
|
// Example: 'g#€' -> 'g#%E3%82%AC'
|
|
const encoded = encodeURIComponent(str);
|
|
// Convert each escape sequence individually into a character. Each
|
|
// escape sequence is interpreted as a code-point, so if an escape
|
|
// sequence happens to be part of a multi-byte sequence, each byte will
|
|
// be converted to a single character.
|
|
// Example: 'g#%E3%82%AC' -> '\x67\x35\xe3\x82\xac'
|
|
const utf8 = unescape(encoded);
|
|
|
|
const result = new Uint8Array(utf8.length);
|
|
for (let i = 0; i < utf8.length; i++) {
|
|
const item = utf8[i];
|
|
result[i] = item.charCodeAt(0);
|
|
}
|
|
return shaka.util.BufferUtils.toArrayBuffer(result);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Creates a ArrayBuffer from the given string, converting to UTF-16 encoding.
|
|
*
|
|
* @param {string} str
|
|
* @param {boolean} littleEndian
|
|
* @return {!ArrayBuffer}
|
|
* @export
|
|
*/
|
|
static toUTF16(str, littleEndian) {
|
|
const result = new ArrayBuffer(str.length * 2);
|
|
const view = new DataView(result);
|
|
for (let i = 0; i < str.length; ++i) {
|
|
const value = str.charCodeAt(i);
|
|
view.setUint16(/* position= */ i * 2, value, littleEndian);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
/**
|
|
* Creates a new string from the given array of char codes.
|
|
*
|
|
* Using String.fromCharCode.apply is risky because you can trigger stack
|
|
* errors on very large arrays. This breaks up the array into several pieces
|
|
* to avoid this.
|
|
*
|
|
* @param {!TypedArray} array
|
|
* @return {string}
|
|
*/
|
|
static fromCharCode(array) {
|
|
return shaka.util.StringUtils.fromCharCodeImpl_.value()(array);
|
|
}
|
|
|
|
/**
|
|
* Resets the fromCharCode method's implementation.
|
|
* For debug use.
|
|
* @export
|
|
*/
|
|
static resetFromCharCode() {
|
|
shaka.util.StringUtils.fromCharCodeImpl_.reset();
|
|
}
|
|
|
|
/**
|
|
* This method converts the HTML entities &, <, >, ", ',
|
|
* , ‎ and ‏ in string to their corresponding characters.
|
|
*
|
|
* @param {!string} input
|
|
* @return {string}
|
|
*/
|
|
static htmlUnescape(input) {
|
|
// Used to map HTML entities to characters.
|
|
const htmlUnescapes = {
|
|
'&': '&',
|
|
'<': '<',
|
|
'>': '>',
|
|
'"': '"',
|
|
''': '\'',
|
|
' ': '\u{a0}',
|
|
'‎': '\u{200e}',
|
|
'‏': '\u{200f}',
|
|
};
|
|
|
|
// Used to match HTML entities and HTML characters.
|
|
const reEscapedHtml =
|
|
/&(?:amp|lt|gt|quot|apos|nbsp|lrm|rlm|#[xX]?[0-9a-fA-F]+);/g;
|
|
const reHasEscapedHtml = RegExp(reEscapedHtml.source);
|
|
// This check is an optimization, since replace always makes a copy
|
|
if (input && reHasEscapedHtml.test(input)) {
|
|
return input.replace(reEscapedHtml, (entity) => {
|
|
if (entity[1] == '#') {
|
|
// Translate this into an HTML character.
|
|
let code = 0;
|
|
if (entity[2] == 'x' || entity[2] == 'X') {
|
|
// It's hex.
|
|
code = parseInt(entity.substring(3), 16);
|
|
} else {
|
|
// It's decimal.
|
|
code = parseInt(entity.substring(2), 10);
|
|
}
|
|
// Ignore it if it's an invalid code point.
|
|
if (code >= 0 && code <= 0x10FFFF) {
|
|
return String.fromCodePoint(code);
|
|
} else {
|
|
return '';
|
|
}
|
|
}
|
|
// The only thing that might not match the dictionary above is the
|
|
// single quote, which can be matched by many strings in the regex, but
|
|
// only has a single entry in the dictionary.
|
|
return htmlUnescapes[entity] || '\'';
|
|
});
|
|
}
|
|
return input || '';
|
|
}
|
|
};
|
|
|
|
|
|
/** @private {!shaka.util.Lazy.<function(!TypedArray):string>} */
|
|
shaka.util.StringUtils.fromCharCodeImpl_ = new shaka.util.Lazy(() => {
|
|
/**
|
|
* @param {number} size
|
|
* @return {boolean}
|
|
*/
|
|
const supportsChunkSize = (size) => {
|
|
try {
|
|
// The compiler will complain about suspicious value if this isn't
|
|
// stored in a variable and used.
|
|
const buffer = new Uint8Array(size);
|
|
|
|
// This can't use the spread operator, or it blows up on Xbox One.
|
|
// So we use apply() instead, which is normally not allowed.
|
|
// See issue #2186 for more details.
|
|
const foo = String.fromCharCode.apply(null, buffer);
|
|
goog.asserts.assert(foo, 'Should get value');
|
|
return foo.length > 0; // Actually use "foo", so it's not compiled out.
|
|
} catch (error) {
|
|
return false;
|
|
}
|
|
};
|
|
|
|
// Different browsers support different chunk sizes; find out the largest
|
|
// this browser supports so we can use larger chunks on supported browsers
|
|
// but still support lower-end devices that require small chunks.
|
|
// 64k is supported on all major desktop browsers.
|
|
for (let size = 64 * 1024; size > 0; size /= 2) {
|
|
if (supportsChunkSize(size)) {
|
|
return (buffer) => {
|
|
let ret = '';
|
|
for (let i = 0; i < buffer.length; i += size) {
|
|
const subArray = buffer.subarray(i, i + size);
|
|
|
|
// This can't use the spread operator, or it blows up on Xbox One.
|
|
// So we use apply() instead, which is normally not allowed.
|
|
// See issue #2186 for more details.
|
|
ret += String.fromCharCode.apply(null, subArray); // Issue #2186
|
|
}
|
|
return ret;
|
|
};
|
|
}
|
|
}
|
|
goog.asserts.assert(false, 'Unable to create a fromCharCode method');
|
|
return null;
|
|
});
|