Files
shaka-player/build/build.py
T
Joey Parrish b9b4118938 Add a polyfill for EME encryption scheme queries
Note that the encryptionScheme field isn't being used by Shaka Player
yet, but that this will enable us to experiment with it ahead of the
full launch of the feature in browsers.

See also:
 - https://wicg.github.io/encrypted-media-encryption-scheme/
 - https://github.com/WICG/encrypted-media-encryption-scheme/issues/13
 - https://github.com/w3c/encrypted-media/pull/457

Change-Id: I9e8c2b6ce4ce3f4fe634fa4164669c69959e7fde
2019-11-22 18:18:36 +00:00

369 lines
11 KiB
Python
Executable File

#!/usr/bin/env python
#
# Copyright 2016 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""Creates a build from the given commands.
A command is either an addition or a subtraction. An addition is prefixed with
a +; a subtraction is when prefixed with a -. After the character, there is a
name of a file or a @ sign and the name of a build file.
Build files are the files found in build/types. These files are simply a
newline separated list of commands to execute. So if the "+@complete" command
is given, it will open the complete file and run it (which may in turn open
other build files). Subtracting a build file will reverse all actions applied
by the given file. So "-@networking" will remove all the networking plugins,
and "-@ui" will remove the UI.
The core library is always included so does not have to be listed. The default
is to use the name 'ui'; if no commands are given, it will build the complete
build, including the UI.
Examples:
# Equivalent to +@complete
build.py
build.py +@complete
build.py +@complete -@networking
build.py +@complete -@ui
build.py --name custom +@manifests +@networking +../my_plugin.js
"""
import argparse
import logging
import os
import re
import compiler
import generateLocalizations
import shakaBuildHelpers
shaka_version = shakaBuildHelpers.calculate_version()
common_closure_opts = [
'--language_out', 'ECMASCRIPT3',
'--jscomp_error=*',
# Turn off complaints like:
# "Private property foo_ is never modified, use the @const annotation"
'--jscomp_off=jsdocMissingConst',
'--extra_annotation_name=listens',
'--extra_annotation_name=exportDoc',
'--extra_annotation_name=exportInterface',
'--conformance_configs',
('%s/build/conformance.textproto' %
shakaBuildHelpers.cygwin_safe_path(shakaBuildHelpers.get_source_base())),
'--generate_exports',
]
common_closure_defines = [
'-D', 'COMPILED=true',
'-D', 'goog.STRICT_MODE_COMPATIBLE=true',
'-D', 'goog.ENABLE_DEBUG_LOADER=false',
]
debug_closure_opts = [
# Don't use a wrapper script in debug mode so all the internals are visible
# on the global object.
'-O', 'SIMPLE',
]
debug_closure_defines = [
'-D', 'goog.DEBUG=true',
'-D', 'goog.asserts.ENABLE_ASSERTS=true',
'-D', 'shaka.log.MAX_LOG_LEVEL=4', # shaka.log.Level.DEBUG
'-D', 'shaka.Player.version="%s-debug"' % shaka_version,
]
release_closure_opts = [
'-O', 'ADVANCED',
]
release_closure_defines = [
'-D', 'goog.DEBUG=false',
'-D', 'goog.asserts.ENABLE_ASSERTS=false',
'-D', 'shaka.log.MAX_LOG_LEVEL=0',
'-D', 'shaka.Player.version="%s"' % shaka_version,
]
class Build(object):
"""Defines a build that has been parsed from a build file.
This has exclude files even though it will not be used at the top-level. This
allows combining builds. A file will only exist in at most one set.
Members:
include - A set of files to include.
exclude - A set of files to remove.
"""
def __init__(self, include=None, exclude=None):
self.include = include or set()
self.exclude = exclude or set()
def _get_build_file_path(self, name, root):
"""Gets the full path to a build file, if it exists.
Args:
name: The string name to check.
root: The full path to the base directory.
Returns:
The full path to the build file, or None if not found.
"""
source_base = shakaBuildHelpers.get_source_base()
local_path = os.path.join(root, name)
build_path = os.path.join(source_base, 'build', 'types', name)
if (os.path.isfile(local_path) and os.path.isfile(build_path)
and local_path != build_path):
logging.error('Build file "%s" is ambiguous', name)
return None
elif os.path.isfile(local_path):
return local_path
elif os.path.isfile(build_path):
return build_path
else:
logging.error('Build file not found: %s', name)
return None
def _combine(self, other):
include_all = self.include | other.include
exclude_all = self.exclude | other.exclude
self.include = include_all - exclude_all
self.exclude = exclude_all - include_all
def reverse(self):
return Build(self.exclude, self.include)
def add_closure(self):
"""Adds the closure library and externs."""
# Add externs and closure dependencies.
source_base = shakaBuildHelpers.get_source_base()
match = re.compile(r'.*\.js$')
self.include |= set(
shakaBuildHelpers.get_all_files(
os.path.join(source_base, 'externs'), match) +
shakaBuildHelpers.get_all_files(
os.path.join(source_base, 'third_party', 'closure'), match))
def add_core(self):
"""Adds the core library."""
# Check that there are no files in 'core' that are removed
core_build = Build()
core_build.parse_build(['+@core'], os.getcwd())
core_files = core_build.include
if self.exclude & core_files:
logging.error('Cannot exclude files from core')
return False
self.include |= core_files
return True
def has_ui(self):
"""Returns True if the UI library is in the build."""
for path in self.include:
if 'ui' in path.split(os.path.sep):
return True
return False
def generate_localizations(self, locales, force):
localizations = compiler.GenerateLocalizations(locales)
localizations.generate(force)
self.include.add(os.path.abspath(localizations.output))
def parse_build(self, lines, root):
"""Parses a Build object from the given lines of commands.
This will recursively read and parse builds.
Args:
lines: An array of strings defining commands.
root: The full path to the base directory.
Returns:
True on success, False otherwise.
"""
for line in lines:
# Strip comments
try:
line = line[:line.index('#')]
except ValueError:
pass
# Strip whitespace and ignore empty lines.
line = line.strip()
if not line:
continue
if line[0] == '+':
is_neg = False
line = line[1:].strip()
elif line[0] == '-':
is_neg = True
line = line[1:].strip()
else:
logging.error('Operation (+/-) required')
return False
if line[0] == '@':
line = line[1:].strip()
build_path = self._get_build_file_path(line, root)
if not build_path:
return False
lines = shakaBuildHelpers.open_file(build_path).readlines()
sub_root = os.path.dirname(build_path)
# If this is a build file, then recurse and combine the builds.
sub_build = Build()
if not sub_build.parse_build(lines, sub_root):
return False
if is_neg:
self._combine(sub_build.reverse())
else:
self._combine(sub_build)
else:
if not os.path.isabs(line):
line = os.path.abspath(os.path.join(root, line))
if not os.path.isfile(line):
logging.error('Unable to find file: %s', line)
return False
if is_neg:
self.include.discard(line)
self.exclude.add(line)
else:
self.include.add(line)
self.exclude.discard(line)
return True
def build_library(self, name, locales, force, is_debug):
"""Builds Shaka Player using the files in |self.include|.
Args:
name: The name of the build.
locales: A list of strings of locale identifiers.
force: True to rebuild, False to ignore if no changes are detected.
is_debug: True to compile for debugging, false for release.
Returns:
True on success; False on failure.
"""
self.add_closure()
if not self.add_core():
return False
if self.has_ui():
self.generate_localizations(locales, force)
if is_debug:
name += '.debug'
build_name = 'shaka-player.' + name
closure = compiler.ClosureCompiler(self.include, build_name)
# Don't pass node modules to the extern generator.
local_include = set([f for f in self.include if 'node_modules' not in f])
generator = compiler.ExternGenerator(local_include, build_name)
closure_opts = common_closure_opts + common_closure_defines
if is_debug:
closure_opts += debug_closure_opts + debug_closure_defines
# The output wrapper is only used in the release build.
closure.add_wrapper = False
else:
closure_opts += release_closure_opts + release_closure_defines
if not closure.compile(closure_opts, force):
return False
if not generator.generate(force):
return False
return True
def main(args):
parser = argparse.ArgumentParser(
description=__doc__,
formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument(
'--locales',
type=str,
nargs='+',
default=generateLocalizations.DEFAULT_LOCALES,
help='The list of locales to compile in (requires UI, default %(default)r)')
parser.add_argument(
'--force',
'-f',
help='Force building the library even if no files have changed.',
action='store_true')
parser.add_argument(
'--mode',
help='Specify which build mode to use.',
choices=['debug', 'release'],
default='release')
parser.add_argument(
'--debug',
help='Same as using "--mode debug".',
action='store_const',
dest='mode',
const='debug')
parser.add_argument(
'--name',
help='Set the name of the build. Uses "ui" if not given.',
type=str,
default='ui')
parsed_args, commands = parser.parse_known_args(args)
# If no commands are given then use complete by default.
if len(commands) == 0:
commands.append('+@complete')
logging.info('Compiling the library (%s, %s)...',
parsed_args.name, parsed_args.mode)
custom_build = Build()
if not custom_build.parse_build(commands, os.getcwd()):
return 1
# Update node modules if needed.
if not shakaBuildHelpers.update_node_modules():
return 1
name = parsed_args.name
locales = parsed_args.locales
force = parsed_args.force
is_debug = parsed_args.mode == 'debug'
if not custom_build.build_library(name, locales, force, is_debug):
return 1
return 0
if __name__ == '__main__':
shakaBuildHelpers.run_main(main)