Files
shaka-player/ui/loop_button.js
T
Joey Parrish f539147d48 fix: Correct license headers in compiled output
This fixes all the license headers in the main library, which corrects
the appearance of the main license in the compiled output.

It seems that the `!` in the header forces the compiler to keep it in
the output.  I believe older compiler releases did this purely based
on `@license`.

Issue #2638

Change-Id: I7f0e918caad10c9af689c9d07672b7fe9be7b2f3
2020-06-09 16:05:09 -07:00

163 lines
4.2 KiB
JavaScript

/*! @license
* Shaka Player
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
goog.provide('shaka.ui.LoopButton');
goog.require('shaka.ui.Element');
goog.require('shaka.ui.Locales');
goog.require('shaka.ui.Localization');
goog.require('shaka.ui.OverflowMenu');
goog.require('shaka.util.Dom');
goog.require('shaka.util.Timer');
/**
* @extends {shaka.ui.Element}
* @final
* @export
*/
shaka.ui.LoopButton = class extends shaka.ui.Element {
/**
* @param {!HTMLElement} parent
* @param {!shaka.ui.Controls} controls
*/
constructor(parent, controls) {
super(parent, controls);
const LocIds = shaka.ui.Locales.Ids;
/** @private {!HTMLButtonElement} */
this.button_ = shaka.util.Dom.createButton();
this.button_.classList.add('shaka-loop-button');
/** @private {!HTMLElement} */
this.icon_ = shaka.util.Dom.createHTMLElement('i');
this.icon_.classList.add('material-icons-round');
this.icon_.textContent = shaka.ui.Enums.MaterialDesignIcons.LOOP;
this.button_.appendChild(this.icon_);
const label = shaka.util.Dom.createHTMLElement('label');
label.classList.add('shaka-overflow-button-label');
this.nameSpan_ = shaka.util.Dom.createHTMLElement('span');
this.nameSpan_.textContent = this.localization.resolve(LocIds.LOOP);
label.appendChild(this.nameSpan_);
/** @private {!HTMLElement} */
this.currentState_ = shaka.util.Dom.createHTMLElement('span');
this.currentState_.classList.add('shaka-current-selection-span');
label.appendChild(this.currentState_);
this.button_.appendChild(label);
this.updateLocalizedStrings_();
this.parent.appendChild(this.button_);
this.eventManager.listen(
this.localization, shaka.ui.Localization.LOCALE_UPDATED, () => {
this.updateLocalizedStrings_();
});
this.eventManager.listen(
this.localization, shaka.ui.Localization.LOCALE_CHANGED, () => {
this.updateLocalizedStrings_();
});
this.eventManager.listen(this.button_, 'click', () => {
this.onClick_();
});
/** @private {boolean} */
this.loopEnabled_ = this.video.loop;
// No event is fired when the video.loop property changes, so
// in order to detect a manual change to the property, we have
// two options:
// 1) set an observer that gets triggered every time the video
// object is mutated and check is the loop property was changed.
// 2) create a timer that checks the state of the loop property
// regularly.
// I (ismena) opted to go for #2 as at least video.currentTime
// will be changing constatntly during playback, to say nothing
// about other video properties. I expect the timer to be less
// of a performence hit.
/**
* The timer that tracks down the ad progress.
*
* @private {shaka.util.Timer}
*/
this.timer_ = new shaka.util.Timer(() => {
this.onTimerTick_();
});
this.timer_.tickEvery(1);
}
/**
* @override
*/
release() {
this.timer_.stop();
this.timer_ = null;
super.release();
}
/** @private */
onClick_() {
this.video.loop = !this.video.loop;
this.timer_.tickNow();
this.timer_.tickEvery(1);
}
/** @private */
onTimerTick_() {
if (this.loopEnabled_ == this.video.loop) {
return;
}
this.updateLocalizedStrings_();
this.loopEnabled_ = this.video.loop;
}
/**
* @private
*/
updateLocalizedStrings_() {
const LocIds = shaka.ui.Locales.Ids;
this.nameSpan_.textContent =
this.localization.resolve(LocIds.LOOP);
const labelText = this.video.loop ? LocIds.ON : LocIds.OFF;
this.currentState_.textContent = this.localization.resolve(labelText);
const ariaText = this.video.loop ?
LocIds.EXIT_LOOP_MODE : LocIds.ENTER_LOOP_MODE;
this.button_.setAttribute(shaka.ui.Constants.ARIA_LABEL,
this.localization.resolve(ariaText));
}
};
/**
* @implements {shaka.extern.IUIElement.Factory}
* @final
*/
shaka.ui.LoopButton.Factory = class {
/** @override */
create(rootElement, controls) {
return new shaka.ui.LoopButton(rootElement, controls);
}
};
shaka.ui.OverflowMenu.registerElement(
'loop', new shaka.ui.LoopButton.Factory());