Files
shaka-player/lib/util/destroyer.js
T
Jacob Trimble f6d0f15fa6 Refactor handling of destroy().
This changes several classes to use the Destroyer class to handle
destroy().  This also changes the behavior to not ignore destruction
and instead throw a new error.  This is more clear for callers and
ensures we propagate errors.

Change-Id: I756c085639558509c22e5c43d69ddf4acd28d46f
2019-06-19 20:39:20 +00:00

105 lines
2.7 KiB
JavaScript

/**
* @license
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
goog.provide('shaka.util.Destroyer');
goog.require('shaka.util.PublicPromise');
/**
* @summary
* A utility class to help work with |shaka.util.IDestroyable| objects.
*
* @final
*/
shaka.util.Destroyer = class {
/**
* @param {function():!Promise} callback
* A callback to destroy an object. This callback will only be called once
* regardless of how many times |destroy| is called.
*/
constructor(callback) {
/** @private {boolean} */
this.destroyed_ = false;
/** @private {!shaka.util.PublicPromise} */
this.waitOnDestroy_ = new shaka.util.PublicPromise();
/** @private {function():!Promise} */
this.onDestroy_ = callback;
}
/**
* Check if |destroy| has been called. This returning |true| does not mean
* that the promise returned by |destroy| has resolved yet.
*
* @return {boolean}
* @final
*/
destroyed() {
return this.destroyed_;
}
/**
* Request that the destroy callback be called. Will return a promise that
* will resolve once the callback terminates. The promise will never be
* rejected.
*
* @return {!Promise}
* @final
*/
destroy() {
if (this.destroyed_) {
return this.waitOnDestroy_;
}
// We have started destroying this object, so we should never get here
// again.
this.destroyed_ = true;
return this.onDestroy_().then(
() => { this.waitOnDestroy_.resolve(); },
() => { this.waitOnDestroy_.resolve(); });
}
/**
* Checks if the object is destroyed and throws an error if it is.
* @param {*=} error The inner error, if any.
*/
ensureNotDestroyed(error) {
if (this.destroyed_) {
if (error && error.code == shaka.util.Error.Code.OBJECT_DESTROYED) {
throw error;
} else {
throw shaka.util.Destroyer.destroyedError(error);
}
}
}
/**
* @param {*=} error The inner error, if any.
* @return {!shaka.util.Error}
*/
static destroyedError(error) {
return new shaka.util.Error(
shaka.util.Error.Severity.CRITICAL,
shaka.util.Error.Category.PLAYER,
shaka.util.Error.Code.OBJECT_DESTROYED,
error);
}
};