mirror of
https://github.com/shaka-project/shaka-player.git
synced 2026-06-15 16:06:41 +03:00
f6d0f15fa6
This changes several classes to use the Destroyer class to handle destroy(). This also changes the behavior to not ignore destruction and instead throw a new error. This is more clear for callers and ensures we propagate errors. Change-Id: I756c085639558509c22e5c43d69ddf4acd28d46f
105 lines
2.7 KiB
JavaScript
105 lines
2.7 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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goog.provide('shaka.util.Destroyer');
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goog.require('shaka.util.PublicPromise');
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/**
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* @summary
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* A utility class to help work with |shaka.util.IDestroyable| objects.
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*
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* @final
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*/
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shaka.util.Destroyer = class {
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/**
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* @param {function():!Promise} callback
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* A callback to destroy an object. This callback will only be called once
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* regardless of how many times |destroy| is called.
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*/
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constructor(callback) {
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/** @private {boolean} */
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this.destroyed_ = false;
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/** @private {!shaka.util.PublicPromise} */
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this.waitOnDestroy_ = new shaka.util.PublicPromise();
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/** @private {function():!Promise} */
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this.onDestroy_ = callback;
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}
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/**
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* Check if |destroy| has been called. This returning |true| does not mean
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* that the promise returned by |destroy| has resolved yet.
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*
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* @return {boolean}
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* @final
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*/
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destroyed() {
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return this.destroyed_;
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}
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/**
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* Request that the destroy callback be called. Will return a promise that
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* will resolve once the callback terminates. The promise will never be
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* rejected.
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*
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* @return {!Promise}
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* @final
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*/
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destroy() {
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if (this.destroyed_) {
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return this.waitOnDestroy_;
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}
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// We have started destroying this object, so we should never get here
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// again.
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this.destroyed_ = true;
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return this.onDestroy_().then(
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() => { this.waitOnDestroy_.resolve(); },
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() => { this.waitOnDestroy_.resolve(); });
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}
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/**
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* Checks if the object is destroyed and throws an error if it is.
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* @param {*=} error The inner error, if any.
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*/
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ensureNotDestroyed(error) {
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if (this.destroyed_) {
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if (error && error.code == shaka.util.Error.Code.OBJECT_DESTROYED) {
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throw error;
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} else {
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throw shaka.util.Destroyer.destroyedError(error);
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}
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}
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}
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/**
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* @param {*=} error The inner error, if any.
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* @return {!shaka.util.Error}
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*/
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static destroyedError(error) {
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return new shaka.util.Error(
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shaka.util.Error.Severity.CRITICAL,
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shaka.util.Error.Category.PLAYER,
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shaka.util.Error.Code.OBJECT_DESTROYED,
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error);
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}
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};
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