Files
fasthttp/README.md
T
2015-11-28 10:48:04 +02:00

136 lines
7.5 KiB
Markdown

# fasthttp
Fast HTTP implementation for Go.
Currently fasthttp is successfully used in a production serving up to 1M
concurrent keep-alive connections doing 100K qps from a single server.
[Documentation](https://godoc.org/github.com/valyala/fasthttp)
# HTTP server performance comparison with [net/http](https://golang.org/pkg/net/http/)
In short, fasthttp is up to 10 times faster than net/http. Below are benchmark results.
GOMAXPROCS=1
net/http:
```
$ GOMAXPROCS=1 go test -bench=NetHTTPServerGet -benchmem
PASS
BenchmarkNetHTTPServerGet1ReqPerConn 100000 21211 ns/op 2407 B/op 30 allocs/op
BenchmarkNetHTTPServerGet2ReqPerConn 100000 15682 ns/op 2373 B/op 24 allocs/op
BenchmarkNetHTTPServerGet10ReqPerConn 200000 9957 ns/op 2103 B/op 19 allocs/op
BenchmarkNetHTTPServerGet10000ReqPerConn 200000 8243 ns/op 2034 B/op 18 allocs/op
BenchmarkNetHTTPServerGet1ReqPerConn1KClients 50000 23474 ns/op 2704 B/op 30 allocs/op
BenchmarkNetHTTPServerGet2ReqPerConn1KClients 100000 18124 ns/op 2539 B/op 24 allocs/op
BenchmarkNetHTTPServerGet10ReqPerConn1KClients 100000 11815 ns/op 2689 B/op 19 allocs/op
BenchmarkNetHTTPServerGet10KReqPerConn1KClients 200000 9106 ns/op 2034 B/op 18 allocs/op
```
fasthttp:
```
$ GOMAXPROCS=1 go test -bench=kServerGet -benchmem
PASS
BenchmarkServerGet1ReqPerConn 500000 2495 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet2ReqPerConn 1000000 1925 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet10ReqPerConn 1000000 1300 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet10KReqPerConn 1000000 1140 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet1ReqPerConn1KClients 500000 2460 ns/op 1 B/op 0 allocs/op
BenchmarkServerGet2ReqPerConn1KClients 1000000 1962 ns/op 1 B/op 0 allocs/op
BenchmarkServerGet10ReqPerConn1KClients 1000000 1340 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet10KReqPerConn1KClients 1000000 1180 ns/op 0 B/op 0 allocs/op
```
GOMAXPROCS=4
net/http:
```
$ GOMAXPROCS=4 go test -bench=NetHTTPServerGet -benchmem
PASS
BenchmarkNetHTTPServerGet1ReqPerConn-4 200000 5929 ns/op 2434 B/op 30 allocs/op
BenchmarkNetHTTPServerGet2ReqPerConn-4 300000 4153 ns/op 2399 B/op 24 allocs/op
BenchmarkNetHTTPServerGet10ReqPerConn-4 500000 2751 ns/op 2118 B/op 19 allocs/op
BenchmarkNetHTTPServerGet10000ReqPerConn-4 500000 2398 ns/op 2037 B/op 18 allocs/op
BenchmarkNetHTTPServerGet1ReqPerConn1KClients-4 200000 5979 ns/op 2494 B/op 30 allocs/op
BenchmarkNetHTTPServerGet2ReqPerConn1KClients-4 300000 4582 ns/op 2457 B/op 24 allocs/op
BenchmarkNetHTTPServerGet10ReqPerConn1KClients-4 300000 3589 ns/op 2537 B/op 19 allocs/op
BenchmarkNetHTTPServerGet10KReqPerConn1KClients-4 500000 2465 ns/op 2036 B/op 18 allocs/op
```
fasthttp:
```
$ GOMAXPROCS=4 go test -bench=kServerGet -benchmem
PASS
BenchmarkServerGet1ReqPerConn-4 2000000 1094 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet2ReqPerConn-4 2000000 707 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet10ReqPerConn-4 3000000 417 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet10KReqPerConn-4 5000000 351 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet1ReqPerConn1KClients-4 2000000 916 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet2ReqPerConn1KClients-4 2000000 655 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet10ReqPerConn1KClients-4 3000000 404 ns/op 0 B/op 0 allocs/op
BenchmarkServerGet10KReqPerConn1KClients-4 5000000 359 ns/op 0 B/op 0 allocs/op
```
# Performance optimization tips for multi-core systems
* Use [reuseport](https://godoc.org/github.com/valyala/fasthttp/reuseport) listener.
* Run a separate server instance per CPU core with GOMAXPROCS=1.
* Pin each server instance to a separate CPU core using [taskset](http://linux.die.net/man/1/taskset).
* Ensure the interrupts of multiqueue network card are evenly distributed between CPU cores.
See [this article](https://blog.cloudflare.com/how-to-achieve-low-latency/) for details.
# Fasthttp best practicies
* Do not allocate objects and buffers - just reuse them as much as possible.
Fasthttp API design encourages this.
* [sync.Pool](https://golang.org/pkg/sync/#Pool) is your best friend.
* [Profile your program](http://blog.golang.org/profiling-go-programs)
in production.
`go tool pprof --alloc_objects your-program mem.pprof` usually gives better
insights for optimization than `go tool pprof your-program cpu.pprof`.
* Write [tests and benchmarks](https://golang.org/pkg/testing/) for hot paths.
* Avoid conversion between []byte and string, since this may result in memory
allocation+copy. Fasthttp API provides functions for both []byte and string -
use these functions instead of converting manually between []byte and string.
* Verify your tests and production code under
[race detector](https://golang.org/doc/articles/race_detector.html) on a regular basis.
# FAQ
* Q: Why creating yet another http package instead of optimizing net/http?
A: Because net/http API limits many optimization opportunities.
For example:
* net/http request lifetime isn't limited by request handler execution
time. So the server creates new request object per each request instead
of reusing existing object like fasthttp do.
* net/http headers are stored in a `map[string][]string`. So the server
must parse all the headers, convert them from `[]byte` to `string` and put
them into the map before calling user-provided request handler.
This all requires unnesessary memory allocations avoided by fasthttp.
* net/http client API requires creating new response object for each request.
* Q: Why fasthttp API is incompatible with net/http?
A: Because net/http API limits many optimization opportunities. See the answer
above for more details. Also certain net/http API parts are suboptimal
for use:
* Compare [net/http connection hijacking](https://golang.org/pkg/net/http/#Hijacker)
with [fasthttp connection hijacking](https://godoc.org/github.com/valyala/fasthttp#RequestCtx.Hijack).
* Compare [net/http Request.Body reading](https://golang.org/pkg/net/http/#Request)
with [fasthttp request body reading](https://godoc.org/github.com/valyala/fasthttp#RequestCtx.PostBody).
* Q: Why fasthttp doesn't support HTTP/2.0 and WebSockets?
A: There are plans for adding HTTP/2.0 and WebSockets support in the future.
In the mean time, third parties may use [RequestCtx.Hijack](https://godoc.org/github.com/valyala/fasthttp#RequestCtx.Hijack)
for implementing these goodies.
* Q: Are there known net/http advantages comparing to fasthttp?
A: Yes:
* net/http supports [HTTP/2.0 starting from go1.6](https://http2.golang.org/).
* net/http API is stable, while fasthttp API may change at any time.
* net/http handles more HTTP corner cases.
* net/http should contain less bugs, since it is used and tested by much
wider user base.
* Many existing web frameworks and request routers are built on top
of net/http.